The weapon imbuing system, unlocked after placing a Tinker building in your town.
To imbue a weapon you first have to find a crystal. These will be rare loot drops and/or something you can craft. Tinkers can use crystals to add powerful effects to weapons. After you've placed a Tinker building and assigned a Dwarf to be the Tinker, you can imbue weapons!
With each hit, there is a chance the imbued weapon will create an effect.
Red crystals add a flame effect. When hit, a monster will sometimes get caught on fire. The monster does not take damage from the fire however. Instead, after a short period of time, he explodes, damaging all nearby monsters and itself. If the monster is killed before the detonation, the effect dies with it. This means if you set a monster ablaze, it's best to stop fighting it and attack another monster, letting the explosion detonate.
Blue crystals add frost. Frost weapons can freeze a monster in place.
Purple crystals add Drain. A weapon with the Drain effect will do less damage, but have a chance to return some hit points to you with each hit.
Green crystals add Acid. A monster who is affected by an acid weapon will take additional damage. If a monster is holding a weapon, it may have its damage reduced as the acid damages the weapon.
Yellow crystals (not shown in the video) add lightning. A lightning weapon does more damage to monsters in armor and has a chance to arc, hitting another nearby monster.
Let me know what you think of the system and the video. Thanks for reading!
system and video are quite nice, GJ
nice
niceeee
Nice