January Playable Test Build of Gunnhildr: FPS Rogue-Lite
This demo includes 1 procedurally generated level, multiple enemies, 4 weapons, a small number of power ups and a boss to fight.
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Gunnhildr is a FPS Rogue-Lite inspired by Norse Mythology, in which players assume the role of an exiled heroine. She is leading a rebellion against the Elders of Niflheim to protect its innocent citizens from the one natural resource (halite) which is both the planet's salvation and undoing.
The game features procedurally generated environments, a multitude of power ups, and a rich lore for players to uncover through its environments and items. Players will encounter more than 10 unique enemy types and 4 larger than life bosses. Unlike most shooters the world of Gunnhildr is not one of a traditional bullet hell variety. Each enemy has one or more weak points to uncover and exploit. Every enemy is dangerous in their own way and requires players to learn their mannerisms to efficiently defeat them. Gunnhildr will use her jetpack to dodge, gun arm to fight and a multitude of acquired powers found along their journey to become the new leader of Niflheim.
Why is halite so important? It is the lifeblood of all Niflheim. For the rich it can provide everlasting life. For the poor ... a death eternal in the halite mines. How would YOU manage your halite if your entire wellbeing, currency, ammo, and even your existence depended on it. Players must prioritize the halite they find in order to survive the deadly environments to reach
the Elders to lead Niflheim through the darkness back to its former glory.
looks nice =)
Can you do a Linux build? Or at least add the OpenGL renderer to the Windows build so we can play it with WINE?