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Welcome, Guild Master! We have much to do. Our Guild Hall can be expanded... perhaps it is time for an Apothecary? So many recruits, and so few return from the depths. Ah yes, we found more in the tavern. Fresh faced with the promise of glory bright in their eyes. Poor fools! That damned crypt will claim them all. And yet, perhaps among them is a hero, one who will return victorious, one who will bring glory to the Guild!

Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon itself. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord?

In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.

Here are some extra places to reach me or find out more about the game.

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2 comments by gambrinous on Nov 26th, 2014

Lots of work has gone into Guild of Dungeoneering in the last few months. Here's a 5 minute gameplay video with commentary which will quickly explain the game:

About the game:
Welcome, Guild Master! We have much to do. Our Guild Hall can be expanded... perhaps it is time for an Apothecary? So many recruits, and so few return from the depths. Ah yes, we found more in the tavern. Fresh faced with the promise of glory bright in their eyes. Poor fools! That damned crypt will claim them all. And yet, perhaps among them is a hero, one who will return victorious, one who will bring glory to the Guild!

Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon itself. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord?

In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.


Try it now
This game is in alpha right now but is already playable. You can play it (and preorder it) right over here.


Guild of Dungeoneering is being lovingly crafted by Colm Larkin (@gambrinous) with original art by Fred Mangan (@fredmangan). I would love feedback on the game if you play it!


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Post comment Comments  (0 - 10 of 11)
woodafdude
woodafdude Nov 26 2014, 4:13pm says:

Still shooting for iOS?

+1 vote     reply to comment
gambrinous Creator
gambrinous Nov 26 2014, 5:49pm replied:

Definitely for iPad, probably a couple months after pc.

+1 vote   reply to comment
VoroneTZ
VoroneTZ Apr 10 2014, 6:33am says:

i like design of game)

+2 votes     reply to comment
gambrinous Creator
gambrinous Apr 12 2014, 11:53am replied:

Thank you!

+1 vote   reply to comment
SniperCharlie
SniperCharlie Feb 5 2014, 8:06am says:

Really original.Tracking^^

+1 vote     reply to comment
gambrinous Creator
gambrinous Feb 7 2014, 11:47am replied:

Thanks! :D

+1 vote   reply to comment
bkhayll
bkhayll Dec 6 2013, 10:50am says:

Hi, I played the browser version of your game. It's a good idea to provide something like that. So let me give you some feedback. The game instantly got my attention when I saw it, however the screenshots gave me no clue about the gameplay. You may want to comment them, or provide a checklist like the turn based board games do. Like 1. you append parts to the dungeon, 2. You place villains, 3. Let the visitor move, 4 see what happens, 5 goto start, and repeat based on what you saw.

Gameplay: I was a bit bored after some time, because the visitor wouldn't go to the interesting parts of my dungeon. What if you could also place something, that attracts the visitor, like a fainting light, a distant cry, that he/she is dragged towards more likely. You could also add more visitors right away, like one each turn with an upper limit based on the dungeon size? So you have more of them to take care of.

Graphics. I like the style of the game, it would also look good with more advanced graphics, but what was a bit weird is the combination of pixel art and hand drawn art, why is that?

So this looks like an interesting game, and it is fun to play, keep on improving!

+2 votes     reply to comment
gambrinous Creator
gambrinous Dec 7 2013, 7:20am replied:

Thanks for trying it out, and especially thanks for all the feedback!

A simple checklist of how the turn works is a great idea. I've been avoiding doing instructions or a tutorial on purpose because at this stage I keep changing the gameplay massively. But as you noticed it does make it very confusing to new players. Your suggestion will be pretty easy to implement and easy to keep up to to date!

I'm going to set up proper AI where he will strongly prioritise moving to tiles he has never been to before, but I also like your suggestions like 'a distant cry' - could be good extra types of card you can place to influence his movement.

The pixel art in game at the moment is still just placeholder stuff. The final look will be fully hand-drawn style. You can see more of that here:
Forums.tigsource.com

+1 vote   reply to comment
bkhayll
bkhayll Dec 7 2013, 11:02am replied:

Looks good! I'd probably do the characters in color.

+1 vote     reply to comment
gambrinous Creator
gambrinous Dec 2 2013, 12:46am replied:

Thanks! You can see more of the art in the devlog thread:
Forums.tigsource.com

+1 vote   reply to comment
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Guild of Dungeoneering
Developer
Gambrinous
Engine
Custom Built
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Release Date
Coming Q2 2015
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Role Playing
Theme
Fantasy
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Single Player
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Indie
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@isoiphone well isn't that a nice thing to say!

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