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"Recruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!"

A dungeon exploration game where you don't get to control the adventurer. Instead you lay out the dungeon one room at a time (including treasure & monsters) and he proceeds according to his AI. You want him to explore, level up, find treasures and ultimately survive - but you don't get to directly control him.

Here are some extra places to reach me or find out more about the game.

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Guild of Dungeoneering - alpha gameplay Guild of Dungeoneering title screen Guild of Dungeoneering logo
Blog RSS Feed Report abuse Latest News: Guild of Dungeoneering - first trailer

0 comments by gambrinous on Apr 10th, 2014

Here is the first trailer for Guild of Dungeoneering!

You can now also vote for the game on Greenlight!

About the game:
Recruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!

A dungeon exploration game where you don't get to control your adventurer directly. Instead you lay out the dungeon one room at a time, placing treasure and monsters to carefully guide your dungeoneer to victory.. unless he's got other ideas! 

Try it now
This game is in alpha right now but is already playable. You can play it (and pre-order it) right over here.

Guild of Dungeoneering
 is being lovingly crafted by Colm Larkin (@gambrinous) with original art by Fred Mangan (@fredmangan). I would love feedback on the game if you play it!

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VoroneTZ
VoroneTZ Apr 10 2014, 6:33am says:

i like design of game)

+2 votes     reply to comment
gambrinous
gambrinous Apr 12 2014, 11:53am replied:

Thank you!

+1 vote     reply to comment
SniperCharlie
SniperCharlie Feb 5 2014, 8:06am says:

Really original.Tracking^^

+1 vote     reply to comment
gambrinous
gambrinous Feb 7 2014, 11:47am replied:

Thanks! :D

+1 vote     reply to comment
bkhayll
bkhayll Dec 6 2013, 10:50am says:

Hi, I played the browser version of your game. It's a good idea to provide something like that. So let me give you some feedback. The game instantly got my attention when I saw it, however the screenshots gave me no clue about the gameplay. You may want to comment them, or provide a checklist like the turn based board games do. Like 1. you append parts to the dungeon, 2. You place villains, 3. Let the visitor move, 4 see what happens, 5 goto start, and repeat based on what you saw.

Gameplay: I was a bit bored after some time, because the visitor wouldn't go to the interesting parts of my dungeon. What if you could also place something, that attracts the visitor, like a fainting light, a distant cry, that he/she is dragged towards more likely. You could also add more visitors right away, like one each turn with an upper limit based on the dungeon size? So you have more of them to take care of.

Graphics. I like the style of the game, it would also look good with more advanced graphics, but what was a bit weird is the combination of pixel art and hand drawn art, why is that?

So this looks like an interesting game, and it is fun to play, keep on improving!

+2 votes     reply to comment
gambrinous
gambrinous Dec 7 2013, 7:20am replied:

Thanks for trying it out, and especially thanks for all the feedback!

A simple checklist of how the turn works is a great idea. I've been avoiding doing instructions or a tutorial on purpose because at this stage I keep changing the gameplay massively. But as you noticed it does make it very confusing to new players. Your suggestion will be pretty easy to implement and easy to keep up to to date!

I'm going to set up proper AI where he will strongly prioritise moving to tiles he has never been to before, but I also like your suggestions like 'a distant cry' - could be good extra types of card you can place to influence his movement.

The pixel art in game at the moment is still just placeholder stuff. The final look will be fully hand-drawn style. You can see more of that here:
Forums.tigsource.com

+1 vote     reply to comment
bkhayll
bkhayll Dec 7 2013, 11:02am replied:

Looks good! I'd probably do the characters in color.

+1 vote     reply to comment
Heiach
Heiach Dec 2 2013, 12:30am says:

I seriously love, LOVE the art style of this game!
I'd really like to see some more of it as well.

+1 vote     reply to comment
gambrinous
gambrinous Dec 2 2013, 12:46am replied:

Thanks! You can see more of the art in the devlog thread:
Forums.tigsource.com

+1 vote     reply to comment
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Guild of Dungeoneering
Developer
Gambrinous
Engine
Custom Built
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Official Page
Gambrinous.com
Release Date
Released Jun 30, 2014
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @gambrinous

RT @feliciaday: Crossing the Street T.co

Oct 22 2014, 7:19pm

We now have this cool thing where the AI plays your first turn for you. Mini tutorial. T.co

Oct 22 2014, 6:07pm

Submitted Guild of Dungeoneering to the IGF - hope the judges like it! #gamedev #indiedev

Oct 22 2014, 2:24pm

RT @igfnews: Reminder: The deadline to submit your game for the IGF 2015 Main Competition is tomorrow (10/22) at 11:59 PM Pacific: T

Oct 22 2014, 1:18pm

RT @mcclure111: ~~~ BECOME A GREAT ARTIST IN JUST 10 SECONDS ~~~ has just been submitted to the IGF ~~~ I just paid $100 to make IGF play …

Oct 22 2014, 1:18pm

Filling out my IGF entry form for Guild of Dungeoneering. What a difference a year makes!

Oct 21 2014, 10:56am

RT @Jonathan_Blow: If you want to be a game developer, don't act like a 4chan poster, I guess... T.co

Oct 21 2014, 5:07am

RT @daraobriain: So true. “@EmmaKennedy: Brianna Wu kicks ass. *cheers loudly* T.co

Oct 20 2014, 1:19pm

@kristruitt @atmosgames yep, lovely trailer isn't it?

Oct 20 2014, 11:07am

RT @TechCrunch: So Long #Gamergate․ What Did You Teach Us? T.co by @tiedtiger

Oct 20 2014, 10:33am

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