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Grave is a first person, open world survival horror experience. Survive the night with a arsenal of defensive tools, and explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival. 

Dynamic Reality

In the world of Grave, things are not always as they seem. Explore a surreal, lonely wasteland by day, and fight off hideous creatures after the sun sets. With each passing day, the world changes around you. Presenting not only new threats, but new locations to explore. 

Light Is Your Only Weapon

In Grave, darkness brings terror, but not hopelessness. The world of Grave is scattered with tools that can be used for protection. Ward off creatures with flashlights, gasoline fires, portable generators and more. Grave is about survival, so no tool is a strictly intended for offense. Multiple uses of tools allow players to decide how best to survive the night. 

  • Unique day-night gameplay woven into the experience - split gameplay between survival and exploration. Fear the night, hope for day. 
  • Highly procedural world. Not only are the creatures unpredictable, but so are the environments. Each night produces changes to the surreal landscape of Grave. 
  • Multiple characters and stories to explore, each with their own sets of challenges and experiences 
  • Frightening AI creatures see and hear you, with complex behavior to stalk you. You are the hunted, not the hunter. 
  • Over 8 Unique tools for defending yourself against the creatures of the night, including matches, flashlights, flares, generators, fire and more. 
  • Craft new resources using items found in the environment. Build up your defenses or create unique items for combating the creatures of the night. Just be sure to watch your back...

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Blog RSS Feed Report abuse Latest News: Grave Launches on Kickstarter

8 comments by TristanParrish on Mar 25th, 2014

After much preparation and a whirlwind GDC, we are happy to announce that Grave is officially launching on Kickstarter, as well as Steam Greenlight

We have shown Grave at the Phoenix Art Museum, at events for ASU West and for the University of Advancing Technology. We had an excellent showing at The Mix during GDC, and we decided we are finally ready for the next step. 

So Grave has been evolving quite a bit since we first demonstrated it in January of 2013, since when it was called Cimmerian Shade and later Stygian Shade. The game started out as a much more freeform exploration and then Oculus Rift experiment, but as we have been working on the game the past few months it's started moving in new directions that we are very excited about.

All of us who have worked on Grave are big fans of survival horror, particularly those games from the late 90s and early 2000s. As we've been working on Grave, we've found that our interest in this classic genre has seeped in, but with a spin towards the modern horror of something like Slender or Amnesia.

We can say with confidence now that Grave is two things; first, it is a surrealist interpretation of a procedural environment. We wanted the strange and unnatural elements of Dali-style art to come through in not just our aesthetic, but also the gameplay. That's why night in Grave doesn't just bring frightening creatures, it changes the landscape. We have been experimenting with ways to do this procedurally and dynamically throughout play, and it's ramping up into a really exciting experience that we feel is quite unique to the world of Grave. A lot of games use procedural level content; it's far less common to have those changes occur dynamically.

The other thing we now know is that Grave is going to serve as an homage and reimagining of classic survival horror. We want to bring the confrontation, survival and item usage back to horror with a modern twist, so these items don't empower the player too much but still provide them with influence and agency, something a lot of newer horror games don't often offer.

We are excited to reveal more about Grave as it progresses. We have a great lineup of content to reveal over the month of the Kickstarter and we really hope you enjoy what we have in store. This game is very dear to our hearts and we very much want to be able to realize it fully. If you'd like to check out our Kickstarter page you may do so here. We are also running an official Steam Greenlight campaign in tandem with the Kickstarter, so please feel free to check that out as well.

Thank you for your support, and we look forward to spending the remainder of 2014 turning Grave into a truly amazing game. There's a long road ahead, but we are ready for it.

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Grave Free Kickstarter Demo - Windows Version

Grave Free Kickstarter Demo - Windows Version

Apr 5, 2014 Demo 24 comments

We're providing our GDC press build as a playable release for all fans of Grave! Get an early taste of some of the Grave gameplay!

Post comment Comments  (0 - 10 of 120)
Larry_Chupacabra 12hours 43mins ago says:

Those sound effects can really make the hair stand up on the back of your neck when those aliens/creatures spawn. Very nice work on that. Hopefully you keep those as the game is developed and evolves.

Heres my playthrough to help spread the word: Youtube.com

Otherwise Im backing you fellas on kickstarter and am looking forward to seeing were this all goes.


+1 vote     reply to comment
Miiseryy Apr 14 2014, 8:14pm says:

Very well done guys, will be backing.


+1 vote     reply to comment
ZedNo_0 Apr 14 2014, 2:38pm says:

Great game, love the visuals and the atmosphere.

Here is my Let's Play

Good luck with the game

+1 vote     reply to comment
TristanParrish Apr 14 2014, 7:42pm replied:

Awesome! Checking out the video now.

+1 vote     reply to comment
ChakratoneGames Apr 13 2014, 3:20pm says:

GRAVE! The name defines the entire game experience/theme. I must say, I'm very amazed that this was created in Unity. This game gives me a new found respect for the engine. But I love how you and your team captured the feeling players will have of "I don't know where they'll come from next!". Truly a unique feature. As most games of this genre have some type of pre-defined script/area for the "goons" to spawn thus the player will get use to it or suspect it making the overall longevity of the game become more and more boring to play. I don't see that happening here with GRAVE! Great Job and I'll be backing this on Kickstarter and writing an article about it on my site.

+1 vote     reply to comment
TristanParrish Apr 13 2014, 7:47pm replied:

Awesome! Thanks for the extremely kind words. We are really hoping to get people immersed in the experience, so that their reactions are based around systems and experiences. It's tricky because people don't entirely know what to expect from the experience at the moment. We need to work on that, I don't think everyone gets what we're doing yet!

+2 votes     reply to comment
ChakratoneGames Apr 14 2014, 2:55am replied:

I know I was very immersed and even though it's just a demo I like to play it a lot to learn how to survive but the feeling of loneliness takes over and I'm scared to journey much at night..once scream sends me into immediate flight mode running away from the sound and hoping I'm not running toward trouble haha. What you see in the game throws you off completely, in a good way of course. Very strange and eerie to see a couch, tv and lamp just.. there. It kind of tells a very bad story on it's own. So I camped there for the night since it was 'lit' up. I really can't wait for more.

+1 vote     reply to comment
bryanellis31149 Apr 11 2014, 8:05pm says:

Just wanted to say I love your game, super creative and unique and I've never seen anything like it! I did a let's play of it here


After I played it I quickly supported you on kickstarter! I also did a second video but haven't uploaded it yet but just wanted to let you know though you've probably already fixed it, one of the enemies, the one not affected by light went through the hill and got me. Still an amazing game and can't wait for the full release, keep up the great work and good luck!

+2 votes     reply to comment
TristanParrish Apr 13 2014, 7:36am replied:

Sorry about the bug, we're still working on fixing those kinks but they should be largely corrected in our next revision! Glad you enjoyed the game, and thanks for supporting our Kickstarter! Really awesome and we appreciate your support, both there and in making a video of your experience!

+1 vote     reply to comment
TristanParrish Apr 11 2014, 11:24am replied:

Awesome! We'll share it around.

+1 vote     reply to comment
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