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Pledge with PayPal! Kickstarter rewards still offered!

Grave has successfully reached it's goal on Kickstarter, but we are still looking to push through our stretch goals! We're still offering great rewards via PayPal so check it out!

Grave is a first person, open world survival horror experience. Survive the night with a arsenal of defensive tools, and explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival. 

Dynamic Reality

In the world of Grave, things are not always as they seem. Explore a surreal, lonely wasteland by day, and fight off hideous creatures after the sun sets. With each passing day, the world changes around you. Presenting not only new threats, but new locations to explore. 

Light Is Your Only Weapon

In Grave, darkness brings terror, but not hopelessness. The world of Grave is scattered with tools that can be used for protection. Ward off creatures with flashlights, gasoline fires, portable generators and more. Grave is about survival, so no tool is a strictly intended for offense. Multiple uses of tools allow players to decide how best to survive the night. 

Features
  • Unique day-night gameplay woven into the experience - split gameplay between survival and exploration. Fear the night, hope for day. 
  • Highly procedural world. Not only are the creatures unpredictable, but so are the environments. Each night produces changes to the surreal landscape of Grave. 
  • Multiple characters and stories to explore, each with their own sets of challenges and experiences 
  • Frightening AI creatures see and hear you, with complex behavior to stalk you. You are the hunted, not the hunter. 
  • Over 8 Unique tools for defending yourself against the creatures of the night, including matches, flashlights, flares, generators, fire and more. 
  • Craft new resources using items found in the environment. Build up your defenses or create unique items for combating the creatures of the night. Just be sure to watch your back...

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Flashbangs Grave July Update Grave July Update
Blog RSS Feed Report abuse Latest News: Kickstarter Closes in on Final Week!

2 comments by TristanParrish on Apr 21st, 2014

As we move into our final week on Kickstarter, I wanted to give everyone an update on how the game has been doing and encourage those who have not yet pledged to consider helping us with the cause. We've managed to get 67% of our goal as of this writing, and with a significant final week push I think we can achieve our goal.
 

We have had a bunch of awesome developments over the past few weeks, and I wanted to get everyone caught up on the state of the game, what news is important to note and how we're planning to move forward with production. We've put out new trailers, made art style tweaks and even been able to announce a console version, so there's a lot to cover.

New Trailer

One of our biggest and most unexpected hurdles was in messaging the game to our audience. We get really limited responses early, and a strong part of that was the public perception of the game. Bluntly, they didn't know what it was about. We've been slowly building up Grave's story and haven't wanted to reveal too much. The game is very inspired by surrealist art and film, and we don't want to ruin the experience by revealing too much. Part of the journey is that discovery.

That being said, what we found out was that we hadn't hit the right tone with our original trailer. The first trailer, which was produced in our hotel during GDC with footage taken from me playing on a rented laptop, hadn't done much for communicating the game's tone or style. Many people thought it looked generic, and couldn't really see what made the experience stand out.

Updated Art Style

On observation we made early on is that the game wasn't expressing it's more surrealist nature in a lot of elements of our presentation. Our original goal for the game was to build a realistic style, but to create abstract and strange imagery within it. This seemed like sound logic, but it can be really difficult to express to the audience. It also has a tendency to fall into the crowd of other quasi-realistic games. After some debate, we decided to explore a few changes.

Updated Art

The new visual style is primarily a shader and color change, but is based on our observations of surrealist paintings, particularly those by Salvador Dali. We've noticed a tendency for his imagery to include dark gradients around the edges of surfaces to create depth, so we're now employing a similar technique on our characters, almost like an inverse rim-lighting effect.

Updated Art

So far, we're very pleased with the reactions we've gotten and feel it matches our intended expectations for the audience a lot better. It helps us reinforce the concept behind the experience and is also really interesting to look at. It's particularly striking to observe in the Oculus Rift, almost like you are inside a surrealist dreamscape. We're excited to be providing a demo with the new visuals soon.

Xbox One Version

We managed to connect with Microsoft during The Mix at GDC, and we were able to announce that Grave is now being produced featuring Xbox One support. This is our first move to a console release, so we are extremely excited.


We are going to be self-publishing through the ID@Xbox program, and so far Microsoft has been great to us. Our personal contact is super responsive and they have a large infrastructure of support. Once we have access to a version of Unity that builds to Xbox One (which should be forthcoming soon), we will be able to officially start developing with the console version.

The deal with Microsoft is not exclusive, and we are currently attempting to move forward with negotiations with Sony, as well. As a small studio, it is certainly going to be challenging to tackle multiple versions, so we don't want to become overburdened.

Press Coverage

Whether we reach our goal or not, Grave has been featured at a huge number of press outlets, including some prominent ones, such as these listed below:


We are extremely pleased with the response we've gotten so far. If you haven't checked out the game on Kickstarter yet, please do! We'd love to hear from you as well, so let us know what you think of the game and how it is shaping up. This past month has been tremendous for us, and we are very thankful for all the support we've gotten. Thank you!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Grave Free Kickstarter Demo - Mac Version

Grave Free Kickstarter Demo - Mac Version

May 5, 2014 Demo 8 comments

We have finally offered a Mac build! This build supports keyboard and mouse controls. The demo shows a section of open world with procedural location...

Grave Free Kickstarter Demo - Windows Version

Grave Free Kickstarter Demo - Windows Version

Apr 5, 2014 Demo 95 comments

We're providing our GDC press build as a playable release for all fans of Grave! Get an early taste of some of the Grave gameplay!

Post comment Comments  (0 - 10 of 193)
xLuigiGamesx
xLuigiGamesx Aug 17 2014, 10:15pm says:

Great indie demo that really gave me the scares! The aliens really made me fear them as I tried to defend myself from them.
Link: Youtube.com

+1 vote     reply to comment
Drgllll09
Drgllll09 Aug 18 2014, 7:50am replied:

Hey, what mirror did you choose? How come mine's got a white light?

+1 vote     reply to comment
Drgllll09
Drgllll09 Aug 17 2014, 5:06am says:

Hey, when is the new update coming? I have a problem regarding the white light surrounding the main menu, and in the game. I watched PewDiePie's gameplay and it seemed pretty amazing. I don't know about the one I downloaded. Can I choose another mirror so this won't appear?

+1 vote     reply to comment
Guest
Guest Jul 28 2014, 7:43am says:

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vandalis
vandalis Jul 14 2014, 10:45pm says:

i have a white light that covers the selections in the menus and its in-game too, it is not in any other game

+1 vote     reply to comment
TristanParrish
TristanParrish Jul 20 2014, 5:14pm replied:

That's a bug that we have resolved for our next version! It was an issue with the foliage rendering solid white. Our next update won't have this issue, thanks for your patience!

+1 vote     reply to comment
racehorsegames
racehorsegames Aug 7 2014, 4:51am replied:

When is next version coming??

+1 vote     reply to comment
Guest
Guest Aug 7 2014, 4:49am replied:

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GhoulishTwo
GhoulishTwo Jul 10 2014, 7:22pm says:

Just downloaded the demo for my Mac Pro. The graphics and atmosphere are awesome. However, I am having a problem with some of the commands. For example, how do you run? When an object, such as the generator prompts you to ACTIVATE, what is the command on the keyboard? Do doors have a prompt or do they just open when you interact with them. I am extremely psyched to get going on playing the demo as I have an XBOX ONE and can't wait for the game to arrive. Thanks for the help!
Karyne

+1 vote     reply to comment
TristanParrish
TristanParrish Jul 20 2014, 5:09pm replied:

the E key or the A button is for interacting, a prompt will show up when you can actually interact with something. The doors in the demo aren't openable, there will be a prompt for anything that is. Running is with left shift or with the right bumper. This is our super early version but more is to come!

+2 votes     reply to comment
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Grave
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Windows, Mac, Linux, XBONE
Engine
Unity
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Latest tweets from @gravegame

@kdd9000 hey there! Sorry for the delay we have been bug fixing. The demo will be available to KS/paypal backers via email link asa bugfixed

Sep 15 2014, 11:32pm

RT @xstjimmy25: @TimOfLegend Hey crazy question--but would you be willing to try an demo for @GraveGame and give myself and the team some f…

Sep 12 2014, 8:53pm

RT @TimOfLegend: @xstjimmy25 @GraveGame Mail it to @doublefine.com!">indies@doublefine.com!

Sep 12 2014, 8:53pm

RT @TristanParrish: Getting the last touches on @GraveGame, demo is coming soon for all our backers! We recorded our dialogue today and are…

Sep 12 2014, 8:53pm

RT @TristanParrish: #indiedev is so stressful when it's down to the wire. I'm excited to show you guys what we've done. @GraveGame #gravega

Sep 12 2014, 8:53pm

RT @AZTechBeat: It's National Video Games Day! Celebrate w/ AZ-based #videogames @GraveGame @NBABallerBeats T.co T

Sep 12 2014, 4:05pm

@Corellianrogue Hey there--that is correct, the codes will be sent out later today. Sorry for the delay!

Sep 12 2014, 4:05pm

RT @AZTechBeat: It's National Video Games Day! Celebrate w/ AZ-based #videogames @GraveGame @NBABallerBeats T.co T

Sep 12 2014, 1:33pm

In honor of #VideoGameDay @GraveGame is releasing their backer demo today! If you backed the game on @kickstarter, check your email!

Sep 12 2014, 1:30pm

@ColdFoamy Awesome!! Hope you enjoy and me know what you think of the demo after playing through it. Also send us any videos/stream/gifs too

Sep 12 2014, 10:08am

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