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Pledge with PayPal! Kickstarter rewards still offered!

Grave has successfully reached it's goal on Kickstarter, but we are still looking to push through our stretch goals! We're still offering great rewards via PayPal so check it out!

Grave is a first person, open world survival horror experience. Survive the night with a arsenal of defensive tools, and explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival.

Dynamic Reality

In the world of Grave, things are not always as they seem. Explore a surreal, lonely wasteland by day, and fight off hideous creatures after the sun sets. With each passing day, the world changes around you. Presenting not only new threats, but new locations to explore.

Light Is Your Only Weapon

In Grave, darkness brings terror, but not hopelessness. The world of Grave is scattered with tools that can be used for protection. Ward off creatures with flashlights, gasoline fires, portable generators and more. Grave is about survival, so no tool is a strictly intended for offense. Multiple uses of tools allow players to decide how best to survive the night.

  • Unique day-night gameplay woven into the experience - split gameplay between survival and exploration. Fear the night, hope for day.
  • Highly procedural world. Not only are the creatures unpredictable, but so are the environments. Each night produces changes to the surreal landscape of Grave.
  • Multiple characters and stories to explore, each with their own sets of challenges and experiences
  • Frightening AI creatures see and hear you, with complex behavior to stalk you. You are the hunted, not the hunter.
  • Over 8 Unique tools for defending yourself against the creatures of the night, including matches, flashlights, flares, generators, fire and more.
  • Craft new resources using items found in the environment. Build up your defenses or create unique items for combating the creatures of the night. Just be sure to watch your back...

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Blog RSS Feed Report abuse Latest News: Kickstarter Closes in on Final Week!

2 comments by TristanParrish on Apr 21st, 2014

As we move into our final week on Kickstarter, I wanted to give everyone an update on how the game has been doing and encourage those who have not yet pledged to consider helping us with the cause. We've managed to get 67% of our goal as of this writing, and with a significant final week push I think we can achieve our goal.

We have had a bunch of awesome developments over the past few weeks, and I wanted to get everyone caught up on the state of the game, what news is important to note and how we're planning to move forward with production. We've put out new trailers, made art style tweaks and even been able to announce a console version, so there's a lot to cover.

New Trailer

One of our biggest and most unexpected hurdles was in messaging the game to our audience. We get really limited responses early, and a strong part of that was the public perception of the game. Bluntly, they didn't know what it was about. We've been slowly building up Grave's story and haven't wanted to reveal too much. The game is very inspired by surrealist art and film, and we don't want to ruin the experience by revealing too much. Part of the journey is that discovery.

That being said, what we found out was that we hadn't hit the right tone with our original trailer. The first trailer, which was produced in our hotel during GDC with footage taken from me playing on a rented laptop, hadn't done much for communicating the game's tone or style. Many people thought it looked generic, and couldn't really see what made the experience stand out.

Updated Art Style

On observation we made early on is that the game wasn't expressing it's more surrealist nature in a lot of elements of our presentation. Our original goal for the game was to build a realistic style, but to create abstract and strange imagery within it. This seemed like sound logic, but it can be really difficult to express to the audience. It also has a tendency to fall into the crowd of other quasi-realistic games. After some debate, we decided to explore a few changes.

Updated Art

The new visual style is primarily a shader and color change, but is based on our observations of surrealist paintings, particularly those by Salvador Dali. We've noticed a tendency for his imagery to include dark gradients around the edges of surfaces to create depth, so we're now employing a similar technique on our characters, almost like an inverse rim-lighting effect.

Updated Art

So far, we're very pleased with the reactions we've gotten and feel it matches our intended expectations for the audience a lot better. It helps us reinforce the concept behind the experience and is also really interesting to look at. It's particularly striking to observe in the Oculus Rift, almost like you are inside a surrealist dreamscape. We're excited to be providing a demo with the new visuals soon.

Xbox One Version

We managed to connect with Microsoft during The Mix at GDC, and we were able to announce that Grave is now being produced featuring Xbox One support. This is our first move to a console release, so we are extremely excited.

We are going to be self-publishing through the ID@Xbox program, and so far Microsoft has been great to us. Our personal contact is super responsive and they have a large infrastructure of support. Once we have access to a version of Unity that builds to Xbox One (which should be forthcoming soon), we will be able to officially start developing with the console version.

The deal with Microsoft is not exclusive, and we are currently attempting to move forward with negotiations with Sony, as well. As a small studio, it is certainly going to be challenging to tackle multiple versions, so we don't want to become overburdened.

Press Coverage

Whether we reach our goal or not, Grave has been featured at a huge number of press outlets, including some prominent ones, such as these listed below:

We are extremely pleased with the response we've gotten so far. If you haven't checked out the game on Kickstarter yet, please do! We'd love to hear from you as well, so let us know what you think of the game and how it is shaping up. This past month has been tremendous for us, and we are very thankful for all the support we've gotten. Thank you!

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Post comment Comments  (0 - 10 of 196)
paaatrik Mar 27 2015, 9:47am says:

How to download Grave?

+1 vote     reply to comment
holleyrun Feb 22 2015, 12:51am says:

how do i download it

+1 vote     reply to comment
Guest Feb 14 2015, 9:53am says:

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Lemoncreme Jan 22 2015, 8:04pm says:

This game is beyond weird, abstract, and really goddamn scary. It's visual are very well done, and the first few moments of the game really make it.


+1 vote     reply to comment
racehorsegames Oct 17 2014, 8:41am says:

When is backer version availble??

0 votes     reply to comment
alexmadygames Sep 26 2014, 3:56am says:

Habría que solucionar un poco el tema del brillo, pero es un juego excelente y prometedor.
Acá nuestro gameplay en español: Youtube.com

+1 vote     reply to comment
xLuigiGamesx Aug 17 2014, 10:15pm says:

Great indie demo that really gave me the scares! The aliens really made me fear them as I tried to defend myself from them.
Link: Youtube.com

0 votes     reply to comment
Drgllll09 Aug 18 2014, 7:50am replied:

Hey, what mirror did you choose? How come mine's got a white light?

+1 vote     reply to comment
Drgllll09 Aug 17 2014, 5:06am says:

Hey, when is the new update coming? I have a problem regarding the white light surrounding the main menu, and in the game. I watched PewDiePie's gameplay and it seemed pretty amazing. I don't know about the one I downloaded. Can I choose another mirror so this won't appear?

+1 vote     reply to comment
Guest Jul 28 2014, 7:43am says:

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Latest tweets from @gravegame

Grave was just featured in a list of top ten @Xbox">ID@Xbox games you might not know about! Thanks @MSFTY for the shout out! T.co

Mar 23 2015, 9:14pm

@supremeoutcast Awesome! Appreciate the love. :)

Mar 23 2015, 9:11pm

@AmasiMusic That's the idea! :)

Mar 23 2015, 7:24pm

@AlexBell1991 Really good! Looking forward to scarying everyone later in the year. :)

Mar 23 2015, 7:24pm

@supremeoutcast We missed the PS4 target originally but we have confirmed PS4 development for the title! We're bringing it to PS4. :)

Mar 23 2015, 7:23pm

RT @kovicplayz: @petercoffin @GraveGame @BrokenWindowGS I checked this game out a few weeks ago on my YT Channel. Looking forward to the f…

Mar 20 2015, 1:52am

@petercoffin @BrokenWindowGS Much appreciated!

Mar 18 2015, 5:34pm

RT @petercoffin: If you want to check out a pretty sweet looking surrealist horror game project by liberals, see @GraveGame by @BrokenWindo

Mar 18 2015, 5:34pm

@AotCCgaming Thanks! Though we're already done with our Kickstarter. :P

Mar 18 2015, 5:34pm

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