Play as Jouren as you take up the mantle of a fallen knight to journey through a myriad of environments and battle hordes of twisted creatures; on a quest to stop the evil Alchemist and free his grip from your homeland! Grapple Knight is a momentum based, action platformer that pays homage to the games of the late 80's and early 90's that Red Knight Games grew up with.
We did it! We reached our funding goal and are now hours away from the campaign closing out. There are still many things we wished we could have done...
kickstarter campaign coming to a close
There is nothing more important than the quality of the game as a whole, but to achieve something of such a high caliber will require more time than we...
kickstarter campaign launched!
As we get closer and closer to the start of our own kickstarter campaign, we want to share our knowledge as well as open ourselves up to public opinion...
kickstarter pledge draft
We go over our kickstarter campaign progress as well the launch of our special backer thank you wall for our early adopters and supporters.
kickstarter and big backer thank you!
Help us take Grapple Knight to E3 this year by voting for us in the Indies Crash E3 Competition!
we want to take grapple knight to e3!
Part 3 of our post EB Expo series of articles. Our environment artist talks about the many iterations the environment art went through as he learnt and...
grapple knight post-eb part 3: environment art overhaul
Part 2 of our post EB Expo series of articles with this one focusing on some of the programming that has gone into Grapple Knight so far. Learn some of...
grapple knight post-eb part 2: programming springs and sprites
The game we took along to EB Expo was very different than what we had shown before. This article series tells the story of how we got from A to B, covering...
grapple knight post-eb part 1: the hero reborn
After finally being happy with the state the game was in, we take the plunge and submit to Steam Greenlight.
grapple knight has been submitted to steam
Part 2 of the Grapple Knight redesign development story leading up to Supanova 2012.
the supanova 2012 redesign - part 2
When we first started making Grapple Knight we had a general idea of the direction that we wanted to head in but quickly found the game wasn't as fun...
the supanova 2012 redesign - part 1
Capsule Computers features us once again for our win over at iFest 2012
grapple knight wins ifest sydney 2012
We get interviewed by Jessica Barabas-Bui from Capsule Computers while at Supanova Sydney 2012
our first interview
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