In the year 1346, the known world was struck by a calamity known as Black Death. By the end of the 14th century, 95% of the population perished due to disease, famine, and religious persecution. Self-proclaimed divine crusades purged the land of those deemed to be responsible for the end of days, sowing seeds of doubt in the minds of those that remained. Most major cities were razed to the ground.
Going Medieval is set after the calamity known as a Black Death. By the end of the 14th century, 95% of the population perished due to disease, famine...
going medieval - backstory
Let's do a slow introduction to the gameplay. We are talking today about one of the first screens that you'll encounter when starting the game. We are...
character creation screen | devlog 20/6/2019
As the most effort went into terrain creation, that's what this post is all about. Also, that’s where the biggest changes will be seen.
going medieval - terrain creation
Most major cities were razed to the ground after the plague, and it was up to all survivors to rebuild the world anew. The divide was deep and wide. Some...
going medieval - world factions
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