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Go Gimbal Go features 24 challenging levels, unique game play, leaderboards, collectible hats to dress the hero in, and more!! Development started in the summer of 2008 as a student project at DePaul University between students Matt Lazar, Nick Guida, Steve Dalbke, Gabe Cember, and Alecia Khoracheck. After showcasing the game the game in spring 2009 the team decided to continue development. As the years went by the team tweaked and changed the game to continue to near it closer and closer to the final product. Along the way we added the grabber mechanic to attach to nearby objects in mid-air, refined level editor, new art/music, collectibles, and simplified the controls. We are proud to continue development and release it in the coming months.

Report article RSS Feed Go Gimbal Go Closing In On Development

Quick update on where development is at. Go Gimbal Go development has been going for awhile. Just a little more tweaking and we will submit to Xbox Live Indie.

Posted by mlazar on May 27th, 2012

Go Gimbal Go has been in development for four years.  It started as a student project at DePaul University.  After school ended the team kept working on the game in our free time.
 We are excited to be so damn close to finishing development.  We have added a lot of content and more so polish to the experience these last couple of months.
 All that remains is touching up the final level animations, add some music, and tidy up some minor bugs.  All should be complete this week!!

After that we submit to Xbox Live Indie and see where that goes.  Very excited!!

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Go Gimbal Go
Platforms
Windows, X360
Developed By
mlazar
Engine
XNA
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Official Page
Gogimbalgo.com
Release Date
Released Jun 30, 2012
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