Furwind is a light-hearted platformer with a very classic aproach, a colorful pixel art and a gameplay for everyone. The game takes place in a magical world inhabited by intelligent animals.
Furwind is a video game developed by Boomfire Games that inspired by great icons of platforms games like Rayman or Mario Bros, but adding a pinch of action.
A great evil has been awaken by a dark cult and they are threatening to destroy the balance of nature. Our hero is Furwind, a little fox, he is the chosen to restore balance to the world. He will learn powers and abilities to help him in his quest.
All you can expect from a classic platformer with a tint of action, requiring all your skills and fast reactions:
Boomfire Games is an independent studio resident in the south of Spain. The team is composed by four members each one specialized one area. The studio was founded in september of 2015 and already released a game for mobile platforms called Kick or die favourably received by the players. Our goal is to work every day developing new experiences.
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We are proud to show you the new Furwind demo game. There isn't a definitive version yet but the demo includes the first 3 levels and includes some enemies and basic obstacles from the game.
We hope you like it!
Publishing a demo has two clear objectives: obtaining feedback from the users and, at the same time, allowing the players to prove what Furwind really is.
On the one hand, the feedback from our users provides us with valuable information that allow us to improve the game (and they of the development too). On the other hand, players can know how the game is, the press and the media have contents of our development to spread, and ultimately, our customer knows perfectly what product is acquiring at the moment of buying it.
We are learning a lot of things with the development and public release of our demo. Product quality control is essential and testing must be intensive. Even so, checking for errors, glitches and other defects of the game is insufficient if it is only controlled from a small number of testers. Once the public demo is released, as more users try it, it increase the number of problems or bugs detected and we are more effective in solving them.
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Finally, we have passed Greenlight in 15 days. In this article we talk about the whole process and all the conclusions that we have achieved.
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We present the demo of Furwind. Although it is not yet a definitive version, this demo includes the first 3 levels and presents the enemies and basic...
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