Furwind is a light-hearted platformer with a very classic aproach, a colorful pixel art and a gameplay for everyone. The game takes place in a magical world inhabited by intelligent animals.
Furwind is a video game developed by Boomfire Games that inspired by great icons of platforms games like Rayman or Mario Bros, but adding a pinch of action.
A great evil has been awaken by a dark cult and they are threatening to destroy the balance of nature. Our hero is Furwind, a little fox, he is the chosen to restore balance to the world. He will learn powers and abilities to help him in his quest.
All you can expect from a classic platformer with a tint of action, requiring all your skills and fast reactions:
Boomfire Games is an independent studio resident in the south of Spain. The team is composed by four members each one specialized one area. The studio was founded in september of 2015 and already released a game for mobile platforms called Kick or die favourably received by the players. Our goal is to work every day developing new experiences.
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Help us get our game in Steam!
Thanks for your support!
After 15 days of waiting, Furwind has been greenlit. During this time, we have made a big effort making our game known in social networks and emailing all the sites we have found. It was the first time we did it and the process has made us learn many valuable things.
Although Greenlight is going to disappear soon, we want to share with you some data:
As can be seen in the image, we have obtained 1299 positive votes and a total of 3125 unique visitors. Two out of three people who have entered our Greenlight have participated in the voting and 65 percent of those votes have been positive (improving the average Steam slightly).
Overall we are very happy with our results. Despite not showing everything that the game has, the public has responded very well. In fact, that has been one of our biggest problems when it comes to getting attention. Moved by the uncertainty of Steam Direct, we rushed to launch a game in a state too premature.
As a developer, the marketing side has always been boring and meaningless, but this experience has undoubtedly demonstrated to us that marketing actions are priceless. Every day it becomes clearer that even small studies, need a person (or more) completely dedicated to PR.
From now on, we will resume the development of the game to reach the second goal, even more difficult than the first, to sell our game.
Thanks to all the IndieDB people, both staff and visitors, who have helped us to get it.
You can our Steam page here.
More information in our IndieDB page.
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We present the demo of Furwind. Although it is not yet a definitive version, this demo includes the first 3 levels and presents the enemies and basic...
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