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Victory is simple to grasp; destroy the enemy’s crystals and protect your own. Consider every unit in your arsenal: resourceful ants, healing lady bugs, savage spiders and many more. Plant healing herbs and fiery flowers to fend off pesky pests. Field the fauna that finish your foes the fastest.

Each race has a special role to play. Assemble a roster of creeps and flowers to complement your own unique play style. Arm yourself with the equipment that reflects your natural abilities. Choose wisely: we are all equally limited.

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Furs of Fury

To celebrate new features added, Furs of Fury can be purchased on Steam at 50% off!

With this update, you can now access the following features:

Furs of Fury - Deck Editor

  • DECK EDITOR: quickly equip items and creatures in the deck editor tab between matches
  • REPLAYS: game hosts can download a replay after a match and view it from the main menu (Important to note: at the moment, replays will only work with the version of the game that they were created, so replays you create will not be compatible with future updates)
  • GUIDE WIKI: provide detailed in-game info about items and creatures, more to come
  • MAP EDITOR: for advanced users only; basic instructions to build a standard map provided

We have also implemented many more game play updates and features based on player feedback and suggestions:

  • New heroes now start with a complete loadout (6 items and 6 creatures)
  • Players can now build creep camps using a new resource: nest eggs
  • Creep camps drop nest eggs upon death instead of mushrooms
  • Mushrooms spawn over time at each team's crystal
  • When collected, eggs will instantly spawn a random unit from your loadout
  • Production penalty for large units is less severe, so they are built ~2x faster
  • Each team starts with 90 supply by default
  • Max health bonus from fortitude attribute is 2x, so all units have ~2x more health
  • Enchantments now count as items rather than creatures
  • Neutral creep heroes spawn 4 guard towers near their nest at the beginning of each match
  • Increased Lightfoot movement multipler from 1.125 to 1.25
  • Otter hero now starts with Calm (reduced mana cost of abilities) rather than ImmuneSlow
  • Crafty skill provided by the Backpack now also increases team supply
  • Helmet upgrade now provides ImmuneSlow instead of Thorns
  • Shield bash is now instacast in the direction a unit is facing rather than point target
  • Reduced lightning strike radius by half
  • New cutscene audio dialogue volume slider available in settings panel

Thank you for your continued support for this small indie crew!!

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