Full Metal Combat is a collection of mecha based games that all take part inside the Metalverse. Current focus is on the "FMC: Generals" title which is a turn based strategy card game where you play as an invading General trying to take over land important to your nation.
Introducing a new project, Full Metal Combat Labyrinth. It is a small mecha Rouge like where you play the part of General Carin who has been trapped in...
Development Update #002, this update we will be talking Generals and AAUs. Nearing completion of those art assets for the first release.
This post gives you a brief introduction to the 5 Generals of the C.P.A. Alliance that are featured in the FMC: Generals game. Also included is a 3D look...
This is the first of many development updates to come. This entry covers the last week and a bit as well as talking about what is on the horizon.
This is part of a collection of posts that all explore parts of the games lore. This entry deals with the setup of the world the games exist in.
FMC: Generals is a TBS Card game where you play as a General of your choice invading an enemy held cluster of islands in a cove, with your army of mechs...
Since last update I have added another 2 areas to District 1 that you can explore and a collection of new art assets from Meshing About have been added...
Since last update there has been a lot of work done, the most notable of which is more NPC character designs have been done and the first version of the...
After suffering from some burn out FMC is back and going in to full steam ahead production mode.
Over the last few days I have been working hard on some changes to the menu system that have a bang, click to read more :)
Took a little longer that wanted but the new demo is here and another one is on the way soon. The arena is in and we are playing with music. Good times...
It is a new year and we have a lot of new content to show and much more on the way as we try to make this the best year for Full Metal Combat yet!
The first sanctuary is continuing to get closer and closer to completion, Meshing About is working on FMC again and more. :)
The final style and layout of the first Sanctuary is finally complete. It is still an alpha WIP but the theme is there as are all the components needed...
This has been a very full week of every thing from new art to new level designs to 'completed' game mechanics. And there is still much more to come.
This week has been full of art changes, continued code advancements and some surprising but much welcomed help from friends.
Recently an old uni friend of mine offered to make a few bits of art for this project so I thought I would share with you what he has made so far. And...
This has been a week of practice and preparation. I have been practicing my texturing (some thing I am very new to) and preparing design documents for...
Another Monday update letting you know all things happening with Full Metal Combat.
Here is this weeks Monday update even if it is a little bit late. So this week I have been a bit distracted by life so have not been able to spend as...
Time for another Monday updated where the big thing is another demo release. As well as some code refining and collision problems fixed.
As of this week I am going to start putting up weekly updates every Monday talking about what has changed in the previous week as well as still doing...
I recently made a play through video of FMC and I was so surprised with how it went I have decided to do a post about what I was surprised by. Like the...
Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...
Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...
On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...
Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...
Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...
Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.
Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...
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