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Development has been halted. It may resume sometime in the near future but no updates are currently available.


Multiplayer party game with twin-stick shooter mechanics. Gameplay theme: frequency analysis and music equalization. Enjoy the music and aim to be the best!
# Feature List

  • Simple, but challenging and fun gameplay
  • Local multiplayer (2-4 players) + working on online integration with Steamworks multiplayer
  • Full controller support (using Rewired)
  • Music influences the gameplay
  • Steamworks integration for leaderboards, achievements, and more!

Steam Greenlight page (temporarily down):

Steamcommunity.com

We were unable to set the Greenlight page's visibility to public after checking the other options... but development on FreqFlux is still halted anyway so not much point in contacting Steam support about the issue at the moment. We are sorry for the inconvenience.

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Latest posts from @freqflux, @spryspire

RT @LudwigAhgren: TOP 12 OF THE BIGGEST SMASH TOURNEY ALL TIME LET'S UP THE ANTE FOR EVERY LIKE THIS TWEET GETS I'LL GIVE $0.25 TO… T.co

Jan 30 2022 by spryspire

RT @LudwigAhgren: THE LARGEST SMASH TOURNAMENT OF ALL TIME IS HAPPENING RIGHT NOW this tournament was created to fill the void that… T.co

Jan 29 2022 by spryspire

Pretty much exactly how I would approach this problem. Thanks for the article! T.co

Jun 28 2016 by spryspire

Hope this #kickstarter makes it through! Great audio team and visuals. T.co

Jun 27 2016 by spryspire

RT @BobRossGameDev: foreach (friend in friends) { foreach (_friend in friend.friends){ _friend.BeExcellent(); } }

Apr 28 2016 by spryspire

Pyre from @SupergiantGames looks amazing! I'm definitely going to keep an eye on this. :D T.co

Apr 19 2016 by spryspire

RT @savethejets: Working on AI.... Created a very shy bot. #gamedev T.co

Apr 18 2016 by spryspire

The first #FreqFlux teaser video shows the intro animation, main menu, control remapping, and music in FF! #indiedev T.co

Mar 15 2016 by freqflux