Freebooter is a sandbox game set in a fantasy pirate world. Players will be able to explore, pirate, trade and ingratiate themselves with the factions of the game. The game relies heavily on procedural generation to create varied and interesting content.
We have decided to close the Kickstarter and stop the development of Freebooter for the foreseeable future. At the time of writing, we are still at 8% of the Kickstarter goal amount, and we do not see a way to turn things around before the end of the Kickstarter.
We have loved the idea of Freebooter ever since we first discussed it and we have enjoyed working on the game for the past year. We knew it was a very ambitious project from the start and that it would be a long shot to get it made, but we are happy that we have made an attempt.
We would like to thank everyone who have backed the Kickstarter and everyone who has followed Freebooter over the past year. We have been overwhelmed by the attention Freebooter has gotten and we are sorry we could not give you a chance to play it. In the end Freebooter proved too ambitious, but we will keep making games. Once again, thank you all for your support.
Johannes, Jakob and Nissanthen, Tribunal Games.
Latest tweets from @tribunalgames
Freebooter development stopped, Kickstarter cancelled - read more here T.co
Jul 11 2013, 7:50am
Jul 8 2013, 9:51am
Check out the Freebooter Combat Design Unveiling if you missed it! T.co
Jul 7 2013, 7:00am
Freebooter combat design video! T.co
Jul 6 2013, 6:08pm
A small Kickstarter update including a sneak peek at the new art style! T.co
Jul 3 2013, 6:59am
@RehashLastYear Freebooter will be released for Windows initially. If that version does well, we will take a look at Mac and Linux.
Jul 2 2013, 2:19pm
Jul 2 2013, 11:18am
Jul 2 2013, 11:05am
We've been answering a lot of question about Freebooter on Reddit - check it out here: T.co
Jul 2 2013, 8:42am
RT @Indie_RetroNEWS: Freebooter - An Open-world Seafaring Game, time to set sail gamers! (Kickstarter): Game Type : Single player o... http…
Jul 2 2013, 8:38am