When Earth is attacked by a devastatingly hostile fleet of unknown origin, the last remaining ships carrying what is left of humanity must find a way to work together and continue to survive out in the harshness of space, pursued relentlessly by the alien fleet. Your handful of ships of numerous classes will need to be maintained, fueled and kept stocked with the means to fight whatever you may come across. People left is a number that can only tick downwards as you struggle to feed, entertain and make life or death decisions with every planetary mission to find the resources to keep the fleet functional... Fragile Existence is a space real-time strategy with tactical pause, where you control the fate of a set fleet as they move from system to system, encountering ruined colonies, vicious alien lifeforms and harsh environments, taking part in RTS-style ground missions on procedural worlds with fleet support, manufacturing and researching, in a survival twist on the classic 4X formula.
Been a while since my last update, but much has been happening regardless! New trailer, new publisher = good stuff!
new trailer release & hooded horse publishing!
Gamescom Partner 2021: A first look at the upcoming space sci-fi RTS/4X from Fragile Continuum. Also now on Steam!
fragile existence - reveal trailer
Over a year into development, FE now has a fully-featured editor to build interactive planets which can be explored by units dropped from the fleet.
hand-crafted worlds, building up the fleet, fighter craft and spider tanks
A lot can change in a month, and with 1 year of development time approaching, it was time to shift gear and bring this unique fleet survival/RTS to life.
surface scanning, prettier ships, brand new ui and dropships. yes, dropships
Starting from the system warp-in point, you're probably going to need to move your fleet from world to world if you're going to get very far in FE...
connecting the dots: interplanetary travel
Taking a look at the inner workings of the ships in the fleet, where your senior staff learn skills in order to enable functionality and direct the crew.
populating the fleet: characters, skills & crew
Moving fleets in orbit to support deployed ground units on procedural planet surfaces as they build outposts and gather resources is at the heart of FE.
bringing a space rts/4x to life
Managing the fleet spread throughout each solar system will be easier with a map view that seamlessly transitions from planets and ships to the big picture...
zooming in on a "homeworld"-style tactical map
With the solar system editor added to my creation toolset, I break down how scenarios will be built and pieced together in my RTS/pausable space game.
mixing procedural with hand-crafted design
First development entry marking six months of work on Fragile Existence, a space strategy game with a survival twist on the classic 4X formula.
space strategy - the first 6 months of development
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