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Fist Puncher follows a team of vigilantes led by Dr. Karate, world renowned neurosurgeon and black belt, as they perform unnecessary surgery on the crime lords that hold a lawless city in their brutal grip. The gameplay is true to the classic era of button mashing brawlers, as players choose from a colorful cast of characters and take to the streets to battle endless waves of thugs and ruffians. Featuring 15 playable characters, 50 levels of mayhem, over 100 collectible items, 99 trading card achievements, unlockables, easter eggs, special attacks, and RPG elements, Fist Puncher combines the glory days of multi-player beat ‘em ups with the frills and richness of modern games. Bust out the baseball bats, sledge hammers, and prison shivs, and prepare to mash pixel fists into pixel faces.
1 comment by FistPuncherMattKain on Apr 3rd, 2013
The latest alpha version of Fist Puncher, Team2Bit's action-packed brawler, is now available on Desura.
This version was demoed for 3 days at the 2013 Game Developers Conference as part of the GDC Play exhibition. Featuring 15 playable characters and 50 levels, this alpha version also contains extended keyboard support, fullscreen mode, more boss battles, additional game story, voice acting, and more! Download the latest version now, and let the punching begin!
Highest Rated (2 agree) 10/10
OMG this game rocks so much...Anyone who liked the platform Beat'em-Up Games on NES, SNES etc like Double Dragon, Streets of Rage etc. will simply love it. Lots of fun special moves serving clishés and stereotypes everyone can identify with :D So good!
Sep 17 2012, 2:00am by hoodvisions
Latest tweets from @team2bit
@108">.@108 @therealcliffyb I always thought of you as the 'other guy from Air America' of videogames, but Sherlock Homes works too.
6hours 51mins ago
Nice blog post from @Jamezila that pushes back against some of the MS hate. And we like our Windows phones, too. T.co …
9hours 47mins ago
Random Access Memories had me feeling so nostaglic I burned it to a CD-R. Maybe I'll dub a tape next.
May 23 2013, 1:24pm
@adultswimgames @int_main That's what I'm saying! Only thing missing is you guys still shower, so you're only 99% indie. :P
May 23 2013, 12:15pm
@DiscordGames Please DM me your definition of naughty.
May 23 2013, 12:01pm
No doubt! @adultswimgames (ironically under the massive Turner umbrella) is one of the most indie friendly publishers right now. @int_main
May 23 2013, 12:00pm
I'm glad Xbone will still allow me to shoplift games from my local Gamestop, Best Buy has too many cameras.
May 22 2013, 6:18pm
Another scoop from my source at Microsoft: No more XBLIG, but they are looking for indies to help test memory stick removal cases on Xbone.
May 22 2013, 4:56pm
@DiscordGames We didn't make anything public yet, so you're officially the holder of privileged information. About our plastic surgery.
May 22 2013, 4:51pm
@DiscordGames If you're talking about the cold fusion thing, that's just a rumor started by the Nobel Prize committee.
May 22 2013, 4:41pm
Is this game Ip blocked or something? desura won't allow me to purchase it with my visa card.
Not that we know of. We'll ask the admin and see what they say.
Looks like there were a few more graphics card issues that caused odd white lines to appear over enemy sprites. This should be fixed in version 1.0.6.
We just posted version 1.0.5 of the Fist Puncher Alpha. We believe this fixes the dreaded black screen issue that many people with AMD graphics cards were having. To make a long story short, some of the drivers released for these AMD cards in the last few months are no longer compatible with certain draw routines in XNA. Hopefully AMD will eventually fix this, but in the meantime, we implemented a workaround. We appreciate all of the feedback and help that we got tracking down this bug. If anyone installs 1.0.5 and STILL sees the black screen issue, please let us know. We're certain we've fixed at least some of the issues, but there still could be something lurking in one of those pesky AMD cards (or another driver update could come out and cause more trouble). Please note that we have NOT yet updated the free demo. We're hoping to have time to rebuild that next week. Anyway, thanks again for your patience and feedback!
Version 1.0.4 of the Alpha is up! This is very close to final version of the game so we're getting very happy with where we are. There are many bug fixes in this version and all of the characters and levels are now in place. We've also made some modifications to the keyboard controls (there is a new simplified keyboard layout to go along with the full mapping). As always feedback and bug reports are appreciated! Thanks everyone!
Two quick questions (not criticisms because the game so far is fantastic):
1. Will the final release be distributed with the required XNA files (if even possible)? I ask because I took my laptop out of town with me to a place with little/no internet but when I tried to install Fist Puncher it tried to connect to the web as a means to install the XNA Redistributable. Not a big deal, but it would be nice to have XNA tied directly to the installer.
2. Will the final release be distributed in the form of a traditional Windows installer (I like choosing my own path) or will it remain a ClickOnce application?
Good questions.
1. We've went back and forth with having the XNA redist built in to our installer or DLed. We sort of figured that since the only way to get the FP installer is online, then someone must have an internet connection and hence it's safer to DL the redist from MS than from us (since it'll be the same size just different source).
2. It'll probably be Click Once. Kind of a pain, but we would don't own InstallShield or a premium Visual Studio to put together a different type of installer. The sad truth of being an indie dev.
Cool, cool. Thank you for the prompt reply. One final question before I forget... Do you plan on keeping the PC version of Fist Puncher DRM-free into the final game? I think it's great you guys decided to do this with the alpha and really hope the title maintains its DRM-freeness.
Yeah, our present goal is to stay away from DRM.
Fullscreen mode is also now supported.