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Finest Fable is an unusual Turn based RPG set in the fictional world of Magi. The Dark Lord runs rampant in the country of Nationia, seeking to regain its lost power after being defeated by AlGore, the Legendary Hero of Light, 25 years ago. Many heroes have been chosen to take AlGore's place after he mysteriously disappeared, however, you're not one of them. You're a Drunk Ex-Royal Guard set to defeat The current Legendary hero of Light after he stole your drink. Chase after him and get in more trouble than you can possibly imagine, after all, the fate of the world is in the Hero's hands, but you don't care, do you?This comedic take pokes fun at the fantasy genre while adding its own twist, inspired by games like Final Fantasy and Dragon Quest.

Post news Report RSS Battle Backgrounds: Old and New

Given the new artistic direction that the new demo is taking, the old backgrounds needed some updating to do. Here's how they look like now!

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The Old

Before then, the graphics belonged to the "Time Fantasy" Pack, a very saturated and vibrant tileset that had a variety of colorful items and landscapes to pick from. As such, the battle bagrounds needed to be equally as vibrant in color, but still have a tint of black to disassociate the players from focusing at anything other than the enemies that they were fighting, since that is and always will be the main concern.
Some examples on how they onced looked can be shown below:

Captura de ecr 2023 08 13 1326

The general layout remains the same, the lower parts of the screen remaining black so the characters health, magic and adrenaline bars are easier on the eyes. Furthermore there is no backgrounds otherwise it'd be too cluttered, therefore there wouldn't be any predominant focus anywhere around.

The New

The new asthetic is autumn. The colors are still vibrant, but the color scheme has changed a little bit with handmade sprites getting the 1940's Magitech asthetic the game's going for.

Whislt still generalist, displaying areas of interest, the color scheme has changed to let the black flow and contrast well with the backgrounds, not as a form of background limitation, but as a complementary color to the scene.

The changes are visually drastic. But they're far more fitting to the general idea that the game has going on.
I chose it to be this way so the black is included, the bars are far more easely read and the newly implemented enemy health bars are also easier to see.

The single rule i'm implementing is a lack of clutter. Everything needs to be simple in the way it's drawn. No more than 3 colors. A base color, a highlight and a darker color. Also having a texture akin to a page from a book, to go along with the new battle transition, focusing a little bit on the idea that this battle is being narrated by someone.

Personally, I feel like this is far more fitting than the prior ones, with far more personality and that it can carry an identity of its own and to stand out more.
There'll be no need for many battle backgrounds in Finest Fable, but I hope that the ones present are enough to carry the game's asthetic through the end.

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