RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!
To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
Support for twice as many items as VX Ace for a grand total of 2,000!
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!
I am very excited to announce that the 8-Bit Adventures 2 Steam Page has officially launched, alongside a special ‘First Look’ Demo!
Additionally, the official 8-Bit Adventures 2 website is live, alongside a brand new Trailer:
And for those who grew up on this style of game, you might like to check out the 8-Bit Adventures 2 Press Release! This isn't your bog-standard text document; inspired by the great gaming manuals of yesteryear, the 8-Bit Adventures 2 Press Release is a full 13-Page Instruction Manual! Complete with information on the Characters you'll control in the 'First Look' Demo, a short Bestiary, and even a section for Notes. Just click on the image below!
You can also find several brand new screenshots at the bottom of this post!
The ‘First Look’ Demo will give you an early taste of the turn-based JRPG action! But I should say, the game is constantly improving and evolving every day, so the demo’s content may not be exactly the same as the final version, and it’s almost certain that any problems with the demo will be fixed by the time of release. With that said, I absolutely welcome any and all feedback and would love to hear what you think – whether it’s via email or via the Steam Community here.
8-Bit Adventures 2 is entirely self-funded and is by far the longest and most difficult development cycle I’ve ever tackled – and it still has quite a way to go. While we’ve all tried our best, I must unfortunately announce that 8-Bit Adventures 2 will not be releasing in 2017, and now sits under a vague, unsatisfying ‘Early 2018’ release window. I sincerely apologise if this disappoints anyone, but we’re all committed to making this game something truly special and it simply won’t be ready this year. Hopefully the content I’ve released today will help to tide you over!
But I shouldn’t get ahead of myself – who are “we”? Well, my name is Joshua Hallaran and I’m an Australian indie developer, working under the company name Critical Games since 2011. Best known for creating RPGs on the PC - notably 8-Bit Adventures & Tales Across Time - I am currently hard at work developing 8-Bit Adventures 2. But thankfully I’m not alone! I’m working with three very talented freelancers:
If you’re brand new to 8-Bit Adventures, then welcome! Or if you’re a returning player who’s been reading my recent updates, thanks for sticking with me. If you’d like to support the game, then please add it to your Wishlist and consider purchasing my previous games: 8-Bit Adventures 1 or Tales Across Time. As I said before, the game is self-funded, so those sales help out quite a bit. In fact, it’s thanks to the players of those games that 8-Bit Adventures 2 exists at all!
Beyond that, please spread the word! Indie games like mine thrive on word of mouth, so if you know someone who loves JRPGs, pixel art, chip-tunes, or a good story and characters – particularly someone with an affinity for the NES, SNES, or PS1 eras – then please let them know about 8-Bit Adventures 2!
But that’s all from me for now! I hope that everyone enjoys the new demo/trailer/website, and that you’ll look forward to the final release next year. If you’d like to keep up with all the latest news, either check back on the 8-Bit Adventures 2 Steam Page or follow @CriticalGamesAU on Twitter.
And if you want a reminder for when the game is released, please don’t forget to add it to your Steam Wishlist!
Thank you all so much for your time and I hope to post again soon.
Moral Anxiety Study launches its first video game!
If you are a reviewer who likes video games with great storytelling, we have something for you!
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