RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!
To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
Support for twice as many items as VX Ace for a grand total of 2,000!
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!
Hey folks! It’s been a crazy week since the launch of our campaign and boy did you make us proud! Your feedbacks have been immensely insightful for us, and we’d like to thank you all wonderful people for the positive votes as well!
The making of the "Nocturn Forest", we did a rough sketch to define the pathing that Mita will be able to take (i.e., “traversable roads” and “walls”), then we filled the elements of the map and added some finishing touches.
Meanwhile, Ron is hard at work right now on making a cinematic opening movie. It will feature a song called “Pencari Harapan”, which represents the overall theme of Kitten Mita’s narrative. So far, he’s finished syncing the animations with the song itself. You can watch the work-in-progress below. Tell us what you think about it!
In addition, many of you asked us to improve the coloring of characters’ portraits in Kitten Mita. Ron created a few iterations, and after doing internal discussion and asking opinions from many people, we decided the final art style which you can see below. What do you think? Are you satisfied with the result?
That’s all for the update so far! Thank you for your continuous support and feedback. They are very valuable to us, and we hope we can deliver the best quality in our game for you.
Kitten Mita still on Square Enix Collective!
If you have a free time, please vote us!
Thank you for your continuous support and feedbacks. They are very valuable to us, and we hope we can deliver the best quality in our game for you. See you on the next update!
Check out our website to find out more about the game!
Sign up to our mailing list at Eggion.wordpress.com to be the first to play.
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