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Fiend will be a roguelike that will teach the fundamentals of math in a fun, new way and also train you to think faster. Math problems rule game play through combat, crafting, and even speech.

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It's not much new in terms of combat, just critical strikes. Most of the work was for multiple lights and shadows. This news also include random dungeons.

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I've decided that since I have a map editor at my disposal, I will make pre-made maps for boss floors and places to rest, train, and buy in-between dungeons.
ex. chapter one will be within the confines of the city. The streets will provide all services, while talking to locals and persuading them by solving problems, like helping granny figure out how much feet of fencing she needs for her garden, will let you access the dungeons. After defeating the boss, you will move on to the next part of your journey.

Enemies now move and attack based on their own agility rather than all move at the same time. They can also perform critical hits in the form of simple algebraic equations solving for x.

ex. 3x-5=10 ... type 5 and you will block this slower but harder hitting attack.

The samurai enemies, having 2-handed weapons will attack with 2-digit problems, and based on their strength, components will only range from 10 - 30.
Tutorials used, and thanks are described in the teaser image I posted

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