I have been working on path finding for Sumerian Blood's AI.
I was able to do the chase heuristic quite easily, but it proved to be a bit more challanging to make more complex heuristics.
I should have vizualized this with a line, but when you see Orbit+Line of Sight, the AI keeps a constant distance from the player AND tries to keep a visible line of sight with the player.
Path findind
A demonstration of the path finding for the AI of the Sumerian Blood.
Posted by PompiPompi on