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Sumerian Blood: Gilgamesh Against the Gods, is a strategy+action game. You play strategy on a board but when pieces step on the same place a battle screen opens and they duel to the death. Sumerian Blood is loosly based on mesopotamian mythology and history. There will be both single player(Human Vs PC) and multiplayer(Over network or in the same machine).
3 comments by PompiPompi on Jan 11th, 2012
I have made quite some progress lately. The gameplay video of me against an internet friend shows the progress of the game. I think he enjoyed playing against me, and more importantely, he told me afterwards that it inspired him to continue work on his game. :)
I have been working on a new ability for the griffin. Basically I want to set the abilities of the Griffin, Endiku and Gilgamesh which I postponed(I also don't have Gilgamesh's sprites yet).
I attempted to make a fire trace attack for the griffin. It was a bit more complicated than other abilities because this ability needs to dynamically generate flames. It's mostly an issue with online gameplay.
Apart from that, it needs better sprites for the fire and the projectile sprites is a place holder. I have asked how to draw flames for this, because I don't seem to know how to do that properly. :/
If you have any tips on drawing flames, please share.
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Since you asked, Fwiw, I don't think it is the graphics but the genre, Turn Based Strategy games are not very popular. People prefer to be more engaged.
Thanks for your feedback,
The thing is, this is not entirely a strategy game. It's a mix between strategy and action.
I think it's a very fun game once you get familiar with it. People might not understand what's the big deal before passing the initial learning curve.
Of course, multiplayer with an appropriate challange is what it's all about.
Do check your inbox, I have a piece of advice for you there.
So archon is not completely forgotten.. keep it up, ive been waiting for something like that for more than 20 years :P
Great XD
If I may ask, what programming language and SDK do you use? C++ / DirectX?
It's C++ plus different replaceable modules(basically dlls).
So now I have for the(2D) graphics both an DX9 implementation and an SFML.
Someone without DX9 could use the SFML implementation and vice versa.
This is kind of like chess, but you're pieces battle it out.
I've never played the old Archon game because it was a little bit before my time, but this looks pretty cool.
Keep up the good work!