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Fantasy warlords is a massive online multiplayer game in which players compete with each other in a turn-based combat system.
Each player can create a team with up to 5 troops to confront other players and become the best.
Achieve the highest level for the troops, it will allow them to advance and then specialize and become stronger.

You can fight against another human player or against a AI bot.

The development team wants to be close to the community, so if you have ideas or suggestions feel free to write them, and these could be included in later versions of the game.

You can play the game here


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New Update 0.0.7

This is a new and important update and introduce new features and build the base for further improvement.


I worked hard on it and I'm happy with the result, this update brig a lot of new features:

New Combat Interface

I receive a lot of feedbacks regarding the combat interface, the previous one was unintuitive and confusing, that's why i changed it and take inspiration from other games

Before and After

before screen6


In the previous interface you have to press one of the action buttons and after chose a unit, this was confusing for the user because he try to select the unit first and after to issue a command, so in this update i remove the four giant action buttons, now when you select a unit the game will show a red border below it so you can always see wich unit are selected and will show also a command menu on the right side to issue commands to the unit


New Combat UI

In the previous interface it was hard to identify your units and enemy units at first try so in this version ally units and enemy units have different color bases

screen8


As you can see in this image the ally units have a blue colored base and enemy units have a red colored base, another problem was to identify units wich already use all they actions to solve this problem int htis update when units use all their possible action (move and attack) they will grey out

screen9



Obstacles and Pathfinding

This update will introduce unwalkable obastacles (like walls) and some terrainsrequire more move point to some units to go through, like mountains for infantry and farm fields for cavalry, this will open new possible tactics to use in the battles.

screen12


As you can see in this screen the unit can't walk through walls and other units, but ranged units can shoot arrow behind wall, with this new feature you can block the path with heavy meele units and fire with range units from a safe position.


Improved AI and new options

The AI is now equipped with a new pathfinding system to choose the best route to engage the enemy and were also fixed bugs on the targeting system.

Were also introduced new options to choose when fighting the AI, like the map and the difficulty ( number of units to fight against)


New maps

Two new maps were introduced in this update, both of them with walls to try the new system


New features in the next updates

Now i'm going to list some new features i plan to add in the next updates:

  • More units (probably a new race)
  • A map editor, so each player can create and share his custom created map
  • Terrain advantage for some units, for example archers increase range when they are on a tower
  • Flying units
  • Passive Skills
  • Starting formation customization

I hope to get a lot of feedbacks on this new updates and maybe suggestions on new features to add

Single player mod

Single player mod

Feature

With the last update now you can play against a ai controlled random generate team to earn gold, experience for your units or simply to improve your skills...

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