Achieve the title Iron Hugger by competing in twelve Hugtime Challenges! Hug each challenger for as long as possible without making things awkward!
Thanks to the faith of strangers, we can add that integral team member.
We're following the example of Double Fine by using Kickstarter to help us afford a programmer, which we plan to scout for at GDC 2012.
Thomas has been making progress with the animation, but we need to get the engine to a point where we can test his animations, and soon!
A new member is brought on as animator, and a new member is needed for programming.
Now that storyboards are complete, the search for an animator begins. And, Jeff embarks on a side-quest for an engine.
The ball has been rolling steadily for the past two months! After Christopher completed the character models, Heriberto Valle began designing the game...
Christopher finished modeling the twenty-six character cast earlier this week, which is good news for both of us; it means that we're one step closer...
A few new pieces of eye candy, details on engine progress, and information on how you can become a character in EHSC!
Christopher Wood joins our team as character modeler.
Sarah Cheney has completed the last sketches for our twenty-six character cast!
EHSC is a cheap game to make, but we're cheap people, so we have been begging for money.
Japan is always on the cutting edge. They brought us video game consoles, Hello Kitty, giant monsters, and subtitles, so it only makes sense that Extreme...
A programmer is added, and we realize how empty our wallets are.