Expansive Civilian Warfare (ECW) is a standalone game that is built off the W3D engine (specifically the version that C&C Renegade used). Based off of the late Roleplay 2, the new ECW team has taken C&C Renegade to a whole new level!


  • A massive land mass that’s 100,000x150,000 meters to explore. Although a lot of that is water, there are secrets down there...
  • Over 100 different weapons and items for the player to use, each with their own unique features.
  • Over 47 different player controllable vehicles which include: Tanks, Cars, Motorcycles, Boats, Hovercraft, Helicopters, Jets, VTOLs, hot air balloons, and Mechanical Walkers.
  • Fishing, Cashier, Train Conductor, and Police Officer jobs to make it easy for the player to make money.
  • Smart AI that can drive vehicles, form teams, and decide if they like a player or not based on the players actions.
  • Houses that can be bought by the player, and be customized to their liking. Players can also spawn from their house which helps speed up their ability to move around the map.
  • A cell phone system, which is one of the most useful pieces of equipment in ECW. It allows the transfer of money into the bank; the ability to "call" other players; the option to buy houses, vehicles, and weapons; trigger certain weapons; and many other things!
  • An inventory system that C&C Renegade had previously never seen the likes of. There is an inventory size limit which can be expanded by buying a backpack or usage of remote storage (the starting size limit is 10, but can easily be increased to a max of 135). It also allows players to drop weapons and items, as well as set their own favorite weapon for easy purchase at a later time. The inventory system allows the player to carry up to 50 weapons. This system allows for not only a size on the weapons, but their ammo as well. One of the biggest gains of the system is that when a player dies, they keep all of their weapons for thier next life with a 10% ammo redution.(The player however still drops the item they were holding at the time of death).
  • When you get tired of that, a Mutant Assault mode, which comes with its own surprises and fun!
  • And many more things that wouldn't fit this list!

ECW Team:

Team Leader/Lead Producer/Lead Scripter:

Jerad Gray

3d Modeler and Texturer:


Lead Coder/Website Designer:

Brandan Lasley

Public Relations:


Server Host:

Brandan Lasley

Assorted Slaves Testers:











Former Staff




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New Stuff:

• Added the new nuclear strike disaster, the longer the player survives they make more money. Note being in aircraft or far from the mainland does not qualify, standing on top of sky scrapers pays less as well.

• Added the mobile Flak Truck, a medium sized vehicle with a large flak cannon mounted on the back.


• Fishing buoys now pay 2 times their previous amount.
• Reduced the price of the dreadnaught from 2 million to 1 million dollars.
• Ogel Cat event now pays twice as much as it originally did.
• The island with the portal to Mars now teleports to Hell instead.
• The armored cars in the armored car even now have a much cooler explosion when they die instead of using the nod truck death.
• Calling a player that is outside of cell range now plays the busy signal for the player calling.
• Money spawned from the armored cars now have random facing to make the piles of money look more chaotic.
• Updated the version of Rp2ServerSettings.ini 18, it will automatically recreate itself next time a game is hosted.

Bug Fixes:

• Previously Canada was missing collision zones, we’ve sealed it up so the player can’t escape into the void.
• Nuke explosions are now sized different depending on the power, nuclear mutant cat’s blast is biggest followed by the nuclear ICBM, finally is the nuke artillery.
• Added missing water wake effects for several ships/boats in ECW.
• Fixed the gunboat animation, the turret will no longer snap forward for a split second at the end of the animation loop.
• Renamed the Apache Longbow to just be Apache Helicopter since it doesn’t have the longbow radar.
• Fixed a bug with the AI scud launchers not giving the proper kill messages, now you should see what killed you instead of “X died.”
• Fixed a bug with the phone when you go to hell, originally if the player messed around enough they could end up with a permanently disabled phone, this should now be fixed.
• Slowed down a timer on one of the PT scripts, it was potentially triggering 100 times a second which is completely needless.
• Added some default weapon selection for the AI if their weapon can't be granted (stability fix).
• Visiting Mars via areospace vehicles is now tracked.
• Added a missing church blurb for the abomination disaster.
• Fixed medium money pile model, previously it was using the small money pile model.
• Fixed a bug with the armored car event that caused soldiers not to spawn from the car when it died. Note: You will need to re-favorite your vehicles due to the new addition.


New Features:

• Street signs have been re-added to ECW! These used to exist before 2.0 but were removed due to their performance impact. There is now a config setting that allows the host to decide if the signs can be run over or not (allowing for performance saving, this might get turned off if the server seems to suffer from it).

• The Throwing Spear now joins ECW’s ever growing list of weapons (although this has been the first new addition to that list in a long time).
• Another new weapon is the Boomerang, which is one of the few ranged weapons with unlimited ammo (it comes back after being thrown).

• The Turrets in A69 and other military complexes are now dropped in by chinooks instead of instantly respawning and being able to kill you (this was actually added a long time ago but it must have got lost in a roll back).
• Certain parts of town will now appear more lively as I’ve added more pathways to the path network for the AI, expect to see cars using more back roads.
• EcwServerSettings.ini now allows the host to define the debug phone numbers instead of them being hard coded.


• The crime system now announces bounties at a steadier rate, should make it easier for players to know where they are in the crime system.
• Train crossing script zones have been resized to hopefully reduce the double gate opening animation seen client side (kind of doubt it will now that I’ve watched the issue happen more but it’s worth a try).
• Mysterious Tower now does 1/10th of the damage it used to, should make it easier to destroy.
• Welfare Checks and the Cannon Fodder perk payouts are now multiplied by the JOB_PAYOUT_MULTIPLIER (which for the server is currently set at 2).

Bug Fixes:

• Fixed a bug in how the crime system calculated crimes committed, hopefully will fix negative crime counts, if this is the issue of negative crime counts it should also make the bounty ladder easier to climb.
• The driver and passengers of the Box Truck/Mobile Flak Truck will no longer take damage from explosions outside the vehicle.
• Cloak generate item now displays the correct price tag of $200,000.00.
• Mobile Flak Truck’s PT now displays its price.
• The black mesh under the map used as a terrain crack fix now longer has collisions, also fixed the small piece of it showing at the Nuclear Power Plant.
• Fixed several spelling mistakes and typos.

ECW Public Release!

ECW Public Release!


Expansive Civilian Warfare has been released! Update your W3D Hub Launcher and download the game now!

ECW Set To Release December 30th!

ECW Set To Release December 30th!

News 2 comments

Jerad2142 is happy to announce that Expansive Civilian Warfare is set for an upcoming release this month on December 30th! If you didn't already know...

Tester Applications are Open!

Tester Applications are Open!


W3D Hub have once again open their doors to accepting tester applications! If you enjoy following games such as Tiberian Sun: Reborn, Red Alert 2: Apocalyse...

Expansive Civilian Warfare and W3D Hub

Expansive Civilian Warfare and W3D Hub


Announcing we are joining with W3D Hub, further strengthening the W3D community.

RSS Files
ECW Public Beta Release (Installer)

ECW Public Beta Release (Installer)

Full Version 5 comments

Its finally here, after 2.66 years we've made a release!


Amazing game and community,went on thinking it would be a free GTA, but it is so much better with a little bit worse graphics. If you like driving, shooting, texting, talking, flying, swimming, walking, or blowing things up, you'll love this game.

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JeradGray Creator

Sorry for not being on much man, been busy, hopefully by next week we will be back in again.

Reply Good karma+1 vote

Is it out yet..

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Sorry if you are watching this page and not receiving any updates. This project is in the last stages of development, so there isn't much stuff to show.

I plan on making an update with a full play-through of one of our new maps soon though: Stay Tuned!

ECW Public Relations

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JeradGray Creator

Last Stages of Development? What are you posting from the future?

Reply Good karma+2 votes

no comments :(

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Roleplay 2
Roleplay 2 Tactical Shooter
Expansive Civilian Warfare
Expansive Civilian Warfare First Person Shooter

Latest tweets from @ecw_dev

The new Internal test is out with a bunch of new hidden features / events. Highest FPS was 250 FPS on some maps.

Nov 8 2012

No plecostomus no Youtube.com explains today.

Nov 6 2012

Well, we have something really amazing to show you guys.

Nov 5 2012

Stayin Alive In San Casina (Silkrik 2007) Expansivecivilianwarfare.com

Nov 4 2012

Roleplay 2 Trains (2010 Jerad Gray) Expansivecivilianwarfare.com

Nov 4 2012

Ph33r Teh Ninja (Silkrik 2007) Expansivecivilianwarfare.com

Nov 4 2012

ECW New Tornado System (Brandan) Expansivecivilianwarfare.com

Nov 4 2012

New Staff Members! Expansivecivilianwarfare.com

Nov 4 2012

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