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In the world of excessive biotechnologies, an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?

Presskit

Factsheet

Developer:
Neurosaur
Based in Russian Federation

Release date:
March 1 2024

Platforms:
Windows
Linux

Website:
store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure

Available From:
$9.99 - Steam

Description

'Exit: A Biodelic Adventure' is a classic point'n'click game set in the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?

History

I've been a big fan of sci-fi since childhood. The books of Ray Bradbury, Robert Sheckley, Strugatsky brothers were my favourite. Then I discovered Stanislav Lem, cyberpunk, and the movies of David Cronenberg, and now I like biopunk very much! It's a science-fiction subgenre about biotechnologies in the future. I've tried to find some biopunk games to play, but I've found very little - there were only the classics, like Dark Seed and Vangers. So several years ago I decided to make my own biopunk game - a classic point'n'click adventure.

It's been a long journey; through a succesful Greenlight campaign, changing game engine from a homemade one to Unity, (with the Adventure Creator add-on), and a complete redrawing of all the graphics and characters from scratch (credit to Alexandr Iwaac for backgrounds and models, Andrey Kovalev and Anton Kapralov for concepts, illustrations and UI).

Features

  • Story-driven biopunk point-and-click adventure
  • Elbow-deep in bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails
  • Puzzles based on the use of many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta and more!)
  • Characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses
  • Several playable helpers, including Military Fish and Autonomous Ear
  • Virtual Assistant "Jolly Jelly" with a dubious sense of humor ("If you've got hairy hands, you don't need a towel!")
  • Three obvious virtues of the protagonist's companion: determination, resourcefulness, and confidence!
  • You can't die, but you can drink zhirble (remember, only drink a zhirble if you see a chorble!)
  • There's an Exit!

Videos

Exit: A Biodelic Adventure (new trailer) YouTube


Images

Download all screenshots & photos as .zip
2020_06_20_17_42_52_4252.png
CAPSULES_sceneB.2.png
CAPSULES_sceneB.5.png
CAPSULES_standing.png
FUNGI_injecta.png
NO_LANG_CAPSULES_sceneF.1.png
NO_LANG_FUNGI_sceneG.3.png
ROOF_sceneSTOP.1.png
SHOGGHOT_scene_A.jpg
bioflash.png
croco_en.png
endOfDemo.png
naturmorph.png

Download logo/icon assets as .zip
logo
icon

About Neurosaur

Boilerplate
I've been a big fan of sci-fi since childhood. The books of Ray Bradbury, Robert Sheckley, Strugatsky brothers were my favourite. Then I discovered Stanislav Lem, cyberpunk, and the movies of David Cronenberg, and now I like biopunk very much! It's a science-fiction subgenre about biotechnologies in the future. I've tried to find some biopunk games to play, but I've found very little - there were only the classics, like Dark Seed and Vangers. So several years ago I decided to make my own biopunk game - a classic point'n'click adventure.

More information
More information on Neurosaur, our logo & relevant media are available here.



presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks