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Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications. Players can choose between 11 unique factions, capture and control outposts, purchase and furnish their very own penthouse apartments or join up with a group of their closest buddies to go kill some musclebound meatheads.

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1 comment by Prometheus2012 on Feb 24th, 2013

Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focused on.

Player Controlled towns/bases/outposts:
There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.

Dynamic Avatar Creation:
Exile Online will make full advantage of advanced character creation and customization. Want that tattoo that your mother said you couldn’t have? Want to dress up in a pink metal Tutu? You got it.

Fully Player driven economy:
All of the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafted by you or another player.

Player Housing:
Players can furnish their apartments to suit their own style and tastes. There will be a massive and wide variety of decoration and furnishings to choose from. Go on…put up that gyrating pole dancing platform that you always wanted, we won’t judge you.

Innovative skill system:
Rather than force players to level from 1 to a finite number, our skill system will be fluid and varied. Players will not be forced to reroll a new character if they want to continue playing their first character. With time and effort, a player will be able to master every skill in the game.

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Post comment Comments  (0 - 10 of 38)
Prometheus2012 Aug 28 2014, 4:28am says:

4th changelog.


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Prometheus2012 Aug 20 2014, 1:14pm says:

3rd patch notes are up - Exile-online.com

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Prometheus2012 Aug 18 2014, 5:34pm says:

2nd patch notes - Exile-online.com

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Prometheus2012 Aug 18 2014, 5:34pm says:

First atch notes - Exile-online.com

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Prometheus2012 Feb 13 2014, 10:48pm says:

Hey guys. The registration form for our brand new website is now online. Register here for your chance to take part in our alpha testing.


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Prometheus2012 Oct 27 2013, 2:13pm says:

Update 6 - 27/10/2713: Missions and task system has been undergoing major tweaking and work to ensure multiple task types for missions are supported. Created system to allow "go there" type missions to carry on where they left off if the player leaves a zone or logs out.

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ThorofAsgard Oct 16 2013, 3:46pm says:

I must say,looks pretty good guys and i hope it comes out soon. I'll spread the word.

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diabeates Oct 16 2013, 3:39pm says:

OMG this looks F%$&#xin;g awsome!!! i'm telling all my friends about this!!! EEEEEEPPPPPPPPPPPPIIIIIIIIIIIIIIICCCCCCCCCCCCC!!

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Prometheus2012 Oct 6 2013, 5:48pm says:

Update 5 - 06/10/2713: Further additions and tweaks to mission system are ongoing. New mission parameters using triggered events have been added which enable us to create several new mission types.

NPC Spawn nodes have been implemented. Nodes will react variably according to player population density in a certain area. Nodes can be tuned to spawn various creature types and level ranges.

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Prometheus2012 Oct 4 2013, 2:10pm says:

Update 4 - 04/10/2713: Initial implementation of mission/quest system has been achieved. Standard basis allowing for multiple quest types and chains included. Player to NPC dialogue has been tied into system to allow interaction. Further upgrades to system are ongoing.

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Exile Online
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