Just ported base game from Cocos2d-x 2.1 to Unreal Engine.
Really impressed how UnrealEngine suits for 2d development.
PaperSprite & PaperFlipbook are awesome, blueprints allows edit almost all without modify of source code. Also love Timelines instead of CCActions, more flexible.
Time to adopt current controls and menus to PC(currently working on keyboard/gamepad controls, so it can be played like platformer-puzzle)