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In Dyadic, two players find themselves trapped in ancient ruins after discovering a rare and priceless artifact. Both of you want to be the one to escape ruins with the artifact, but you don't necessarily have enough equipment to do it on your own. Will both of you work together to try and solve the perilous puzzles that stand in your path? Or will you forsake each other to try and keep the treasure for yourselves? There’s only one way to find out… Dyadic is a co-op puzzle platformer… kind of. It’s definitely got platforms and puzzles, but there’s no requirement for you to work together with your partner. Working together may make your journey easier, but you’ll likely have to give up your control over the Jade Statue, an ancient and valuable relic. So, are you and your partner friends, or foes? That’s for you to decide.

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2017 Update - Bigger and Better

2017 Update - Bigger and Better

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Hey you Handsome Dragons! Jack here, Creative Director of Handsome Dragon Games, in case you forgot since last time. Anyway, I’m here to give you the...

Devlog #30 - The Grand Finale

Devlog #30 - The Grand Finale

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Dyadic is all done! Come see what we've been up to in the last couple of weeks of development!

Devlog #29 - The End is Nigh

Devlog #29 - The End is Nigh

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Dyadic release is right around the corner! In the final hours leading up to release, we’ve been doing a lot of refinement in a lot of places. Come check...

Devlog #28 - The Alpha Of The Pack

Devlog #28 - The Alpha Of The Pack

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It’s Alpha time! We’re (just about) content complete! Come check out what we've been doing to wrap things up!

Devlog #27 - BACK IN FULL FORCE

Devlog #27 - BACK IN FULL FORCE

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Hey there! It’s a been a big year for us so far, and this devlog has it all! We've got audio, art, programming and design, all wrapped up into one incredible...

Devlog #26 - Slotting into Place

Devlog #26 - Slotting into Place

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Hey there! This week we’re looking at the statue slot a lot. Like, really a lot. We’re talking programming, art, and design, all taking about that...

Devlog #25 - This Is The One With The Big Announcement

Devlog #25 - This Is The One With The Big Announcement

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Hey there! This week we’re talking about the level editor again, as well as more animation stuff, and there’s some design ramblings in here too! Not...

Devlog #24 - First of the Fortnights

Devlog #24 - First of the Fortnights

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Hey there! This week is our first fortnightly devlog, so we’re covering a whole bunch of stuff! We’ve got plenty of level editor content, animation...

Devlog #23 - The Hands That Shape The World (Will be Yours)

Devlog #23 - The Hands That Shape The World (Will be Yours)

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Heyo! This week we take a look at how the level editor has been coming along, we rename the blog, talk about reworking a core mechanic, and have a bit...

Devlog #22 - Keeping it Interesting

Devlog #22 - Keeping it Interesting

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This week we look at what’s been going on with fixing the game’s Linux build, and then I start rambling off things about recent design decisions and...

Devlog #21 - Shirts’n’Stories

Devlog #21 - Shirts’n’Stories

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Hey there! This week we take a look at one of our new levels for Zone 1, as well as a peak at the game’s new narrative direction! We’ve also got some...

Devlog #20 - Slow News Day

Devlog #20 - Slow News Day

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Another week, another devlog. This week we look at a number of art and animation topics, all about our characters and their cool new looks! As well as...

Devlog #19 - Double Dragon

Devlog #19 - Double Dragon

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Double the devlogs, double the excitement! This week we look at the progress we've made in the previous two weeks, as well as our performance at a recent...

Devlog #18 - Serious Business

Devlog #18 - Serious Business

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It’s that time once again! This week’s devlog looks into some new levels, an updated logo, and an entertaining little side project we’re working...

Devlog #17 - Come On and Try It!

Devlog #17 - Come On and Try It!

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Hey guys! We've got a demo out this week! And we now support keyboard controls, so having a controller or not doesn't matter! And that’s not all we've...

Devlog #16 - We Made A Thing

Devlog #16 - We Made A Thing

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We've got a whole bunch of things to talk about this week! Not only do we have updates for Dyadic, but we've also got a little bit of stuff about not...

Devlog #15 - Back In Action

Devlog #15 - Back In Action

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Hey guys! We’re back! It’s finally time for us to get back to work on Dyadic, we’ve got some important news to kick us off! Make sure you check...

Devlog #14 - A Dream Realised

Devlog #14 - A Dream Realised

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Not much to report on this week, but we do have some big announcements to make, so make sure you check them out!

Greenlight Success!

Greenlight Success!

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We have officially been Greenlit! Yep, that’s right, Dyadic is coming to Steam! And neither words, nor excessive exclamation marks, can express how...

Devlog #13 - Out and About

Devlog #13 - Out and About

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This week we've been doing all kinds of crazy stuff! Like talking to people! Seriously, who does that? Come check who we've been talking to!

Devlog #12 - Greenlight is Go!

Devlog #12 - Greenlight is Go!

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Hey everyone! Dyadic is finally on Greenlight! That means A LOT has been happening in the team! Want to know what all that stuff is? Come check it out!

Devlog #11 - Another Week In The Life of Dyadic

Devlog #11 - Another Week In The Life of Dyadic

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We’re getting close to our Greenlight debut! We've had all hands at battle-stations for the past week, and we’re getting some results! Check ‘em...

Devlog #10 - As We Approach The Horizon

Devlog #10 - As We Approach The Horizon

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Hey there! This week’s devlog is quite the mixed bag. We’ll be looking at art, and levels, and programming; so many things! It’s all pretty exciting...

Devlog #9 - Power to the Players

Devlog #9 - Power to the Players

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Yet again, the devlog is here! This week we take a look at a new feature in progress - The Level Editor. This feature is set to let you make all kinds...

Devlog #8 - A Touch of Art, A Touch of Warmth

Devlog #8 - A Touch of Art, A Touch of Warmth

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Another week, another devlog! This week is all about showing off our brilliant artist’s latest works! We’ve got pots, we’ve got pillars, we’ve...

Devlog #6 - Back in the Swing of Things

Devlog #6 - Back in the Swing of Things

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This weeks a big one! We’ve got all kinds of cool new stuff to show off! We’ve even got a new liquid physics system! Be sure to check it out!

Devlog #5 - By Process of Implementation

Devlog #5 - By Process of Implementation

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Now that our level designs are starting to take shape within the game itself, we take a moment to look at the development process of a level. From initial...

Devlog #4 - A fine Balance

Devlog #4 - A fine Balance

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This week our main focus as a team has been getting all of the new traps in the game and integrated into the levels, which is progressing rather nicely...

Devlog #3 - Backhanding Your Friend in the Face

Devlog #3 - Backhanding Your Friend in the Face

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Over the last week, the game has been undergoing a rather serious metamorphosis. Production itself has had to be more-or-less suspended as we re-evaluate...

Devlog #2 - Splitting Paths and a Splitting Headache

Devlog #2 - Splitting Paths and a Splitting Headache

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It’s time for the second developer blog for Dyadic! For those of you that do not know, I’m Jack, Creative Director for Handsome Dragon Games, and...