In Dyadic, two players find themselves trapped in ancient ruins after discovering a rare and priceless artifact. Both of you want to be the one to escape ruins with the artifact, but you don't necessarily have enough equipment to do it on your own. Will both of you work together to try and solve the perilous puzzles that stand in your path? Or will you forsake each other to try and keep the treasure for yourselves? There’s only one way to find out… Dyadic is a co-op puzzle platformer… kind of. It’s definitely got platforms and puzzles, but there’s no requirement for you to work together with your partner. Working together may make your journey easier, but you’ll likely have to give up your control over the Jade Statue, an ancient and valuable relic. So, are you and your partner friends, or foes? That’s for you to decide.
Hey you Handsome Dragons! Jack here, Creative Director of Handsome Dragon Games, in case you forgot since last time. Anyway, I’m here to give you the...
Dyadic is all done! Come see what we've been up to in the last couple of weeks of development!
Dyadic release is right around the corner! In the final hours leading up to release, we’ve been doing a lot of refinement in a lot of places. Come check...
It’s Alpha time! We’re (just about) content complete! Come check out what we've been doing to wrap things up!
Hey there! It’s a been a big year for us so far, and this devlog has it all! We've got audio, art, programming and design, all wrapped up into one incredible...
Hey there! This week we’re looking at the statue slot a lot. Like, really a lot. We’re talking programming, art, and design, all taking about that...
Hey there! This week we’re talking about the level editor again, as well as more animation stuff, and there’s some design ramblings in here too! Not...
Hey there! This week is our first fortnightly devlog, so we’re covering a whole bunch of stuff! We’ve got plenty of level editor content, animation...
Heyo! This week we take a look at how the level editor has been coming along, we rename the blog, talk about reworking a core mechanic, and have a bit...
This week we look at what’s been going on with fixing the game’s Linux build, and then I start rambling off things about recent design decisions and...
Hey there! This week we take a look at one of our new levels for Zone 1, as well as a peak at the game’s new narrative direction! We’ve also got some...
Another week, another devlog. This week we look at a number of art and animation topics, all about our characters and their cool new looks! As well as...
Double the devlogs, double the excitement! This week we look at the progress we've made in the previous two weeks, as well as our performance at a recent...
It’s that time once again! This week’s devlog looks into some new levels, an updated logo, and an entertaining little side project we’re working...
Hey guys! We've got a demo out this week! And we now support keyboard controls, so having a controller or not doesn't matter! And that’s not all we've...
We've got a whole bunch of things to talk about this week! Not only do we have updates for Dyadic, but we've also got a little bit of stuff about not...
Hey guys! We’re back! It’s finally time for us to get back to work on Dyadic, we’ve got some important news to kick us off! Make sure you check...
Not much to report on this week, but we do have some big announcements to make, so make sure you check them out!
We have officially been Greenlit! Yep, that’s right, Dyadic is coming to Steam! And neither words, nor excessive exclamation marks, can express how...
This week we've been doing all kinds of crazy stuff! Like talking to people! Seriously, who does that? Come check who we've been talking to!
Hey everyone! Dyadic is finally on Greenlight! That means A LOT has been happening in the team! Want to know what all that stuff is? Come check it out!
We’re getting close to our Greenlight debut! We've had all hands at battle-stations for the past week, and we’re getting some results! Check ‘em...
Hey there! This week’s devlog is quite the mixed bag. We’ll be looking at art, and levels, and programming; so many things! It’s all pretty exciting...
Yet again, the devlog is here! This week we take a look at a new feature in progress - The Level Editor. This feature is set to let you make all kinds...
Another week, another devlog! This week is all about showing off our brilliant artist’s latest works! We’ve got pots, we’ve got pillars, we’ve...
This weeks a big one! We’ve got all kinds of cool new stuff to show off! We’ve even got a new liquid physics system! Be sure to check it out!
Now that our level designs are starting to take shape within the game itself, we take a moment to look at the development process of a level. From initial...
This week our main focus as a team has been getting all of the new traps in the game and integrated into the levels, which is progressing rather nicely...
Over the last week, the game has been undergoing a rather serious metamorphosis. Production itself has had to be more-or-less suspended as we re-evaluate...
It’s time for the second developer blog for Dyadic! For those of you that do not know, I’m Jack, Creative Director for Handsome Dragon Games, and...
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