Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.
Recently when playing Dwelvers I have noticed that it takes a longer amount of time to clean up the dungeon after an excavation than excavating the dungeon, so I did this:
I gave some of the creatures a little backpack so that they were able to carry more than one item at a time. This backpack will only be used when digging out rock, roots, coal, iron and gold. Especially roots as for each root block that gets excavated 4-5 wood and rope and stone drops to the ground. Now when these blocks get excavated the creature gets all of the items stored in their backpack and hand (instead of having them fall to the ground), then the creature will have to go back and deliver the items to a storage room before he is allowed to do any further excavation.
This makes the digging go a lot more faster and smoother.