• Register

Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS An uninvited guest (view original)
An uninvited guest
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Finally I managed to get a creature inside a human house.

There were some issues with the way the creatures were handling attacks on buildings, and I am guessing that this issue is similar to this bug described here: Forum.dwelvers.com

You can also see in the screenshot that the wall in to the house have been destroyed but not deleted. As I mentioned in previous news the walls of the house have the same "physics" as fences, meaning that when a farmland fence got destroyed by the enemy it just shrunk the farmland, and the enemy were never able to get in. This issue is solved by allowing enemies that have destroyed a fence walk right over it, in the same way as is shown in this picture.

Next up I am working more with the squad systems, you can see in the lower right part of the screenshot that I have enabled a quick selection option so that creatures can be assigned to a squad number with "ctrl + key-number". Well, more about that tomorrow ;)