A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.
Our new engine rewrite is going really well! We added villages and lots of other core functionality.
more progressss
Since we've redone the game in C#, we decided to redo some of the graphics to be more cute! Here are what the new sprites look like!
new pixel art!
You'll be able to build your own house, farm your own crops, and build your empire a month ealy! Help us alpha fund the game!
help us fund the game!
Preorder at certain tiers to get access to beta, your own personalized statue, and/or your own personalized dungeon!
preorders are almost here!
We got interviewed by a Twitch'er and Youtuber! We explain player buildings, villages, and extensive gameplay!
developer interview
The gameplay video shows off timelapsed gameplay. We also posted it on our Steam Greenlight page!
new gameplay video!
After 2.5 years of development, Dwell is on Steam Greenlight! Go vote "yes"!
dwell is now on steam greenlight!
New biomes, new possible house designs, and new places to explore! Time to show all of you what we've been working on. I'm sure you'll be impressed.
the sandbox update
We've changed the whole UI and added several key features to the combat system.
the interface update (alpha 0.35 - 0.36)
All the progress for the past 2 months! New website and forums as well!
the summer update (alpha 0.27 - 0.34)
Since we've gone into closed alpha, I've made some major updates. The whole UI has been reworked, and many new engine-level things have been added, along...
the world update (alpha 0.21 - 0.26)
New song, new monster, new buildable walls, easier baking, and much more!
the creation update (alpha 0.19)
Exploration is now vital for survival. Find rare gems dwelling deep in caverns, and travel the vast rivers to find the biggest fish!
the adventure update (alpha 0.17)
Build an empire with your friends on the newly generated map! Loads of items, objects, and features have been added. Trading posts have been established!
the new world update (alpha 0.16)
Added slings, Ranger's Outfit, Miner's Outfit, village titles, and shrimp.
the ranger's update [alpha dl available]
12 new items, 2 new animals, 6 new objects, and improved animal AI!
the very meaty update
13 New Items, 7 New Objects, 3 New Outfits, 2 New Skills, 10+ New Actions!
weekend feature dump #1 [alpha download]
The stats system is has been redone with some new additions and bug fixes!
new stats system!
Villages now have levels based upon the amount of statues you've built within your border. The village border expands whenever the level is increased!
village additions
After a weekend of testing, all of the bugs are ironed out. Take a look at some of the battles, forts, and villages which formed!
alpha testing sessions successful!
See the new developer commentary video showing off some gameplay! New animals are now added as well.
developer commentary video + new animals!
You can now redirect water with your shovel. Simply dig next to a water tile and the water will flood in! We also added emotes so you can monitor your...
irrigation and emotes!
You can now track a murderer by following their trail of blood from the crime scene!
blood trails and justice!
Minimaps are now rendered at the top right corner of the screen. It displays different stuff at different "eye" levels.
minimaps added
We got a new GUI artist who'll help us design the UI and draw the various graphics! A preview of what he's working on is included.
new gui artist!
I just added the new farming system. You can now harvest wheat, but expect more crops in the near future!
farming system added
I decided to increase the inventory from 16 slots to 32 slots today. This will allow me to balance out building and crafting a bit more.
inventory size increased + more balancing potential!
The complete chat system is currently being reworked this weekend. Expect text history and word wrapping.
redoing the chat system
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