Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

  • The world is randomly generated with distinct civilizations spanning over 1000 years of detailed history, dozens of towns, hundreds of caves and regions with various wildlife.
  • The world persists as long as you like, over many games, recording historical events and tracking changes.
  • Command your dwarves as they search for wealth in the mountain.
    • Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
    • Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
    • Support the nobility as they make demands of your populace.
    • Keep your dwarves happy and read their thoughts as they work and relax.
    • Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
    • Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
    • Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
    • Much much more...
  • Play an adventurer and explore, quest for glory or seek vengeance.
    • Meet adversaries from previous games.
    • Recruit people in towns to come with you on your journey.
    • Explore without cumbersome plot restrictions.
    • Seamlessly wander the world -- up to 197376 x 197376 squares total -- or travel more rapidly on the region map.
    • Travel by day and search for a place to shelter as night falls.
    • Accept quests from the town and civilization leaders.
    • Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
    • Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below.
    • Earn a reputation as a hero with the various civilizations in the world.
  • The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more.
  • A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
  • Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
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Blog RSS Feed Report abuse Latest News: Newest Dwarf Fortress Releases: Version 0.34.08/.09

3 comments by UncleMayonnaise on May 15th, 2012

The newest version of Dwarf Fortress contains truly revolutionizing, game-changing mechanics unlike those ever before seen. Minecarts and wheelbarrows are the new peons/haulers of DF, which ultimately affect the future of gameplay forever. With that in mind, dear reader, I give you Toady's updates.

[Note: In light of the MOST recent update, 0.34.09, I have included bug fixes and tweaks at the bottom after the 0.34.08 info. The newest release was made public not 3 days after the last one--pressing fixes apparently forced Toady's hand to get it out there. The rushed release didn't seem to qualify a whole new article, so this one has been accordingly updated.]

Please follow the link for the DF homepage where you can directly download 0.34.08/.09!

Bay12games.com

--------------------------------------------
[0.34.08]

Here is a hauling release. I'm sure it has all kinds of interesting issues -- we're going to iron out problems for the next few releases without embarking on anything major in order to restabilize it. The tile-wise physics causes some oddities on its own (items can't be given a meaningful sub-tile width, so they act a bit strangely if you look at the collisions closely). Dwarves are also a bit enthusiastic with their new bin/barrel jobs -- when they grab a bin/barrel to load it up, it might have objects in it, and that might lead to conflicts/false shortages on occasion. We'll have to continue playing around with it. As far as I can tell, old saves load up fine and have usable minecart/wheelbarrows, so feel free to move your data/save folder over to the new version. You'll notice your old save stone haulers moving slower -- get some wheelbarrows built at the carpenter's for your stone stockpiles to alleviate that problem.

New stuff

(*) Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
(*) Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
(*) Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
(*) Pressure plates can be triggered by carts
(*) Rollers can be used to push cart along when powered
(*) Minecarts limited to one per tile in general, various collisions can occur
(*) Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
(*) Falling objects can collide with critters
(*) Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens

Other bug fixes/tweaks
(*) Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
(*) Hauling jobs will often be combined, using one container
(*) Heavy items harder to haul
(*) Densities/colors updated, based on Uristocrat's data collection thread
(*) Can filter creature names in arena
(*) Mine drop rates tweaked, no longer skill-based
(*) Puzzleboxes/drum makeable
(*) Stopped blinking on bridges
(*) Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
(*) All flying units use new minecart parabolic flight paths
(*) Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
(*) Can create/assign to squads from v-p
(*) Squads can be given nicknames from v-p or the military screen
(*) Fixed broken clay stockpile option
----------------------------------------------------
[0.34.09]

Here are the latest fixes. Note that your furniture stockpiles have some more type options now, and your old piles that had pots enabled will start with all the new tool options enabled (you should set them how you want them after you load it).

Major bug fixes
(*) Fixed various broken bucket jobs
(*) Rollers require power properly now and get carts to speed faster
(*) Stopped injuries from channeling and made objects and the digger move down to the ramp square when appropriate
(*) Stopped picking up of unit-occupied/speeding carts in adv mode
(*) Stopped wheelbarrow from getting stuck on obstacles that are built as it is moving
(*) Fixed problem where carts leaving ramps get their velocity throttled too much (or just outright stopped)

Other bug fixes/tweaks
(*) Stopped salt from spreading to fresh water, made fresh water destroy stagnant water
(*) Cleaned up stockpile options for tools
(*) Increased output of coke reactions
(*) Made materials for embark tools match definition
(*) Stopped fast travel when riding carts
(*) Fixed scrolling of hauling menu for screen heights greater than 25
(*) Made older saves set new vehicle ids correctly
(*) Fixed busted string when looking at objects on rollers
(*) Fixed typo in white sand density

Edit: You'll need to edit your old save's raws to see the increase in coke output if you import your old save. The affected file is data//raw/objects/reaction_smelter.txt.

The 9 and 5 in the product lines below are the new numbers. You can use whatever you want.

[REACTION:BITUMINOUS_COAL_TO_COKE]
...
[PRODUCT:100:9:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]

[REACTION:LIGNITE_TO_COKE]
...
[PRODUCT:100:5:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
--------------------------------------------------
And there you have it, fellow DF-ers; hope you enjoy! And of course, as always, please feel free to stop by Bay 12 forums for other Dwarf Fortress news!

Please follow the link for the DF homepage where you can directly download 0.34.08/.09!
Bay12games.com

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Lazy Newb Pack v9.2 with Dwarf Fortress 0.31.25

Lazy Newb Pack v9.2 with Dwarf Fortress 0.31.25

Jul 28, 2011 Full Version 2 comments

This package is for Newbs and those too Lazy to put everything together every new version. It includes the latest version of Dwarf Fortress, Graphics...

Dwarf Fortress 0.31.25 (Intel Mac OS X SDL)

Dwarf Fortress 0.31.25 (Intel Mac OS X SDL)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Intel Mac OS X, music included.

Dwarf Fortress 0.31.25 (Linux SDL)

Dwarf Fortress 0.31.25 (Linux SDL)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Linux, music included.

Dwarf Fortress 0.31.25 (Legacy & No Music)

Dwarf Fortress 0.31.25 (Legacy & No Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with legacy support for Windows, music is not included.

Dwarf Fortress 0.31.25 (Legacy & Music)

Dwarf Fortress 0.31.25 (Legacy & Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with legacy support for Windows, music included.

Dwarf Fortress 0.31.25 (SDL & No Music)

Dwarf Fortress 0.31.25 (SDL & No Music)

Jul 28, 2011 Full Version 0 comments

Dwarf Fortress 0.31.25 (Mar 28, 2011) with SDL support for Windows, music is not included.

Comments  (0 - 10 of 141)
cyberkiller40
cyberkiller40 May 18 2012, 5:46am says:

Man, this game is so hard to get into... I have been on and off trying to play this for years, and finally I got hooked yesterday. Now I can't stop playing ;-D.

+2 votes     reply to comment
skyfortress
skyfortress May 14 2012, 1:18pm says:

It's working after I installed 32bit libraries but the audio does not work. "Dynamically loading the sndfile library failed, disabling sound". this is the message i get at game startup.

+1 vote     reply to comment
cyberkiller40
cyberkiller40 May 17 2012, 2:23pm replied:

I posted the solution in the desura game forum.

+2 votes     reply to comment
skyfortress
skyfortress May 5 2012, 11:22am says:

Does anyone have trouble installing it on ubuntu 12.04. everything was fine on 10.04 but on this install it's missing 32 bit libraries.

+2 votes     reply to comment
Musaab
Musaab May 13 2012, 9:58am replied:

Having tons of pain with 64bit Ubuntu 12.04 and this...

+1 vote     reply to comment
hurpes
hurpes May 3 2012, 9:53pm says:

Does the desura version stay up to date?

+1 vote     reply to comment
UncleMayonnaise
UncleMayonnaise May 5 2012, 12:59am replied:

Nope. Check the Articles section for the newest version (0.34.07). It should be the one on the top.

+1 vote     reply to comment
apeguy21
apeguy21 May 3 2012, 3:28pm says:

i downloaded mac version on my mac and i cant find the game help

+1 vote     reply to comment
jhon2221
jhon2221 May 1 2012, 9:51pm replied:

I figured out what was wrong, it is kinda weird.... I had to hold shift to add... kinda weird but i got it to work.

+1 vote     reply to comment
UncleMayonnaise
UncleMayonnaise May 2 2012, 1:41am replied:

Oh, for the plus key, right. That would be it. The minus key is simply -, whereas the + is only activated by hitting Shift first. Well have Fun!

+1 vote     reply to comment
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Dwarf Fortress
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