Mira's father has been missing for months... During that time she has been training to become a ruins investigation agent to go looking for him. She will have to battle many monsters and unravel many mysteries of a world under siege by other realms. Today is her final dungeon test, good luck! This is a small scale RPG dungeon crawler I am working on. Most models done in blender... some unity store assets being incorporated... Plan on adding lots of typical rpg stuff like loot, vendors and crafting. The view is kind of mmoish but I plan to keep it single player. For now the demo contains the town, a trial dungeon and another empty level. Player can gain exp, use abilities, and find hidden areas in the trial dungeon. Lots of stuff still in progress but definitely playable now! Appreciate any feedback.
These last couple weeks I have been a bit MIA learning about ORK framework. It is basically RPG maker for unity. A lot of cool stuff is built in which makes for a great foundation for a traditional RPG, but that was not the original intent of Dungeonis. Dungeonis is more of an arcade like action style where this is more traditional RPG classic style. So my question to you is what do you think I should go with? The current Dungeonis we know and love, or rework to a more traditional RPG set up with all the cool stuff ORK has already available?
The pros to ORK are:
All that cool stuff built in.
Classic RPG feel
Less work for me
the cons are:
Combat will be turn based. Could also be considered a pro depending.
I have a bit less control to implement custom features. Have to work within the frameworks limits.
Might just be like most RPGs you know but reskinned with a different story... back to the classic RPG feel that is both a pro and con imo.
So in the end it just comes down to less code work for me to do really. What do you think? Leave a comment, stay tuned! And if you want to help out even if it is just feedback be sure to drop by Patreon.com
Today I will be introducing the Yeti. In the spirit of Christmas I decided to make a snow biome/monster and this is what I came up with that is fairly...
Video of me talking about dialogue and model tweaks. Slight Discussion on next features.
Uploaded new demo file that includes skill system, and more importantly a save system. You can now turn off the game and it will remember where you are...
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