GAMEPLAY
- MedPod now takes time to use (15 minutes like for the body scanner).
- BrokenLights are now NOT broken by default.
- New daily tips, former ones have been updated.
- Plants can now be dehydrated if there is no water in water tanks. (at least one Unit of Water for each Air Recycler/Big Air Recycler). Dehydrated plants do not produce oxygen.
- If plants are hydrated, they have 10% chances to produce 1 Root.
- You may recycle Rotten food by placing them in Air Recycler/Big Air Recycler.
- For each rotten food you'll have a slight chance to produce 1 Root the next morning.
- Temporary bonuses & maluses should now work as intended.
- Confinement Unit: over the night, infected food placed in it will have a slight chance to be cleaned up. Although, it may also deteriorate the food.
- Juice Extractor: over the night, will transform any food placed in it into Units of Water and Bio-resin. May also just destroy the food (nothing produced).
GRAPHIC
- New animation for the desk R29 (work in progress).
- New random screens for the room R05 - Cabin.
- All graphic options are now automatically saved and loaded when you restart the game.
AUDIO
- Ambient sounds for rooms R03/R05/R09/R14/R28/R29 (work in progress).
FIX
- Debug crosshair lock status on main menu (cursor should not leave the screen anymore).
- Debug Ambient Intensity (should now work as intended).
- New log system (font size is now the same for all texts & timestamps, and no longer hidden by the scrollbar or when the inventory is opened).
- Forced Item Spawn: there is now at least 1 Auto Medbot in the ship.
- Rotten food should now work as intended (decay properly).
- Added some missing Big Fires in R56 and R59.
- Stats are now correctly displayed when the inventory is opened (correctly updated every second).
- In the "Gameplay" options, "Camera Look Speed" is now renamed "Sensitivity".
See you soon for Update 0.83 !