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A small escape platformer with a fantasy theme. You've just defeated the dragon, now escape her lair with your life, and as much gold as you can!

Post news Report RSS Second public build up

Here is a second early build of Dragon Plunder, my frantic fantasy platformer for OneGameAMonth

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Play the game here: Cityfortyone-mattgreer.dotcloud.com

I worked on Dragon Plunder a good deal this weekend, so I thought I'd put out another public build looking for feedback. Here's what's changed since the last build:

  • The level is now more fun and playable. It's pretty close to what I envision the first level to be.
  • Player physics changed a lot. They are still not perfect, but getting there. Getting platformer physics down just right is hard!
  • Level Summary screen showing how much gold you gathered, your time, and an overall score. This screen is still quite raw right now.
  • Added mute (press M) and pause (press P)
  • Added spikes and flames for more challenge on later levels (not seen in this build though, first level doesn't introduce those)
  • Got rid of pressing 'C' to float, now you float just like Tanuki Mario (ie, keep holding down jump)
  • Lots of general polish, spit shine and bug fixing

I've also teamed up with a fantastic musician who is working on music and sound effects for the game. Can't wait to get his stuff in, hopefully in the next build.

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