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A small escape platformer with a fantasy theme. You've just defeated the dragon, now escape her lair with your life, and as much gold as you can!

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0 comments by city41 on Jun 15th, 2013

So far in the time back I've polished the game a good deal, added a female character, and am working on levels 2 and 3.  
 
I am hoping to have the game completely done by August, as I will be presenting it to the Colorado Indie Game Dev Association as an example of how to write small indie games in JavaScript.

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Callisto_Music
Callisto_Music Jun 19 2013, 8:23pm says:

My name is Daniel Thomas, I have been in the Welsh music industry for a few years now, unfortunately I had to take a break due to education.
I have recently graduated from the University of South Wales, with a 2.1 in Music Technology.
During my time in university I had the chance to compose for video clips of my choice, I will provide some examples of my work, I would like to compose music for video games as a profession and would like the chance to create a solid portfolio.

I also do Sound design

Please contact me through Email or PM me on this if you are interested in working with me.

danjamesthomas@hotmail.co.uk

Thanks,
Dan

0 votes     reply to comment
Sam_Beevors
Sam_Beevors Jun 18 2013, 12:59pm says:

Love the look for this game, If you need any help with the graphics, I'm looking for some volunteer work to add to my portfolio.

+1 vote     reply to comment
city41
city41 Jun 18 2013, 9:50pm replied:

Thanks man! and I might be interested, I'm not much of an artist. Can you shoot me an email at matt.e.greer@gmail.com? Do you have any examples of your work? It's a small game, an experienced pixel artist should have no problem banging out the assets quickly.

+2 votes     reply to comment
ChrispGames
ChrispGames Feb 5 2013, 12:50pm says:

i like the retro style of your game.
You should set the score to zero when the player dies

+2 votes     reply to comment
city41
city41 Feb 5 2013, 8:14pm replied:

Thanks for checking it out. I think what I'm ultimately going to do is the score for the level is <amount of treasure gathered> / <how much time the level took>. So dying is a time penalty, and you can die as many times as needed.

+2 votes     reply to comment
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Dragon Plunder
Platforms
Windows, Mac, Linux, Web
Developed By
city41
Engine
Custom Built
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Release Date
Released Sep 1, 2013
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @cityfortyone

@clojure_conj yup in now, thanks!

Jul 25 2014, 3:07pm

@clojure_conj no prob :)

Jul 25 2014, 3:06pm

@clojure_conj still no dice, same error message.

Jul 25 2014, 3:03pm

@clojure_conj hey guys, trying to join the hangout but it says I'm not allowed to join

Jul 25 2014, 3:00pm

Chrome on Windows gets decent text rendering, yay! T.co

Jul 24 2014, 11:49am

I'm happy with my hengedock. Once set up correctly it works well

Jul 16 2014, 10:52am

@UdellGames it's the gateway drug to functional programming :)

Jul 10 2014, 10:09am

@ClassicGameRoom Truxton

Jul 9 2014, 1:21pm

RT @HappyHrScience: Plastic rocks?? Yep, it's now a thing.... T.co #pollution #geology #ocean

Jun 22 2014, 9:30am

I don't think the parentheses in lisps ever become sane, instead the developer gradually joins in on the madness. 2+2 is indeed 5.

Jun 21 2014, 12:44pm

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Dragon Plunder
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