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A small escape platformer with a fantasy theme. You've just defeated the dragon, now escape her lair with your life, and as much gold as you can!

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How to play screen Title screen Headed towards towards the cave exit
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0 comments by city41 on Sep 19th, 2014

Dragon Plunder is a platforming escape game. You've just killed a dragon, now escape her lair with as much gold as you can. Trouble is her lair is crumbling in all around you!

Come play it here: Mattgreer.org

Dragon Plunder is a challenging platformer and was inspired by both the escape sequences of the Metroid games, and the challenging platforming of Super Meat Boy.

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Callisto_Music Jun 19 2013, 8:23pm says:

My name is Daniel Thomas, I have been in the Welsh music industry for a few years now, unfortunately I had to take a break due to education.
I have recently graduated from the University of South Wales, with a 2.1 in Music Technology.
During my time in university I had the chance to compose for video clips of my choice, I will provide some examples of my work, I would like to compose music for video games as a profession and would like the chance to create a solid portfolio.

I also do Sound design

Please contact me through Email or PM me on this if you are interested in working with me.



0 votes     reply to comment
Sam_Beevors Jun 18 2013, 12:59pm says:

Love the look for this game, If you need any help with the graphics, I'm looking for some volunteer work to add to my portfolio.

+1 vote     reply to comment
city41 Creator
city41 Jun 18 2013, 9:50pm replied:

Thanks man! and I might be interested, I'm not much of an artist. Can you shoot me an email at matt.e.greer@gmail.com? Do you have any examples of your work? It's a small game, an experienced pixel artist should have no problem banging out the assets quickly.

+2 votes   reply to comment
ChrispGames Feb 5 2013, 12:50pm says:

i like the retro style of your game.
You should set the score to zero when the player dies

+2 votes     reply to comment
city41 Creator
city41 Feb 5 2013, 8:14pm replied:

Thanks for checking it out. I think what I'm ultimately going to do is the score for the level is <amount of treasure gathered> / <how much time the level took>. So dying is a time penalty, and you can die as many times as needed.

+2 votes   reply to comment
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Dragon Plunder
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Released Sep 19, 2014
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Single Player

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Nov 20 2014, 6:53pm

Not looking good for Azure right now T.co

Nov 18 2014, 9:03pm

Firefox Developer Edition is on its way to being my default browser. Nice job @mozilla

Nov 12 2014, 9:56am

@then00b Chrome's dev tools are still better. But FF is really catching up and is better some areas, FF works with SVGs better for example

Nov 10 2014, 1:57pm

@then00b so far I'm digging it. The call stack is no longer horizontal, which was one of my biggest peeves with FF dev tools.

Nov 10 2014, 1:42pm

Really happy to see the passion from Mozilla. I'm finding myself using Firefox more and more these days, Chrome isn't what it used to be.

Nov 10 2014, 12:29pm

RT @FirefoxDevTools: Hello, Firefox Developer Edition! T.co #fx10 #ChooseIndependent T.co

Nov 10 2014, 11:48am

@doranka here it is: T.co

Nov 8 2014, 5:09pm

@doranka yeah, it's a tough problem. A few years ago they demoed screen had bumps raise out of it, was interesting, wonder if its feasable

Nov 8 2014, 5:08pm

it's been seven years and I still completely hate virtual keyboards. Really looking forward to the technology breakthrough that solves this.

Nov 8 2014, 4:55pm

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