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A small escape platformer with a fantasy theme. You've just defeated the dragon, now escape her lair with your life, and as much gold as you can!

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0 comments by city41 on Jun 15th, 2013

So far in the time back I've polished the game a good deal, added a female character, and am working on levels 2 and 3.  
I am hoping to have the game completely done by August, as I will be presenting it to the Colorado Indie Game Dev Association as an example of how to write small indie games in JavaScript.

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Callisto_Music Jun 19 2013, 8:23pm says:

My name is Daniel Thomas, I have been in the Welsh music industry for a few years now, unfortunately I had to take a break due to education.
I have recently graduated from the University of South Wales, with a 2.1 in Music Technology.
During my time in university I had the chance to compose for video clips of my choice, I will provide some examples of my work, I would like to compose music for video games as a profession and would like the chance to create a solid portfolio.

I also do Sound design

Please contact me through Email or PM me on this if you are interested in working with me.



0 votes     reply to comment
Sam_Beevors Jun 18 2013, 12:59pm says:

Love the look for this game, If you need any help with the graphics, I'm looking for some volunteer work to add to my portfolio.

+1 vote     reply to comment
city41 Jun 18 2013, 9:50pm replied:

Thanks man! and I might be interested, I'm not much of an artist. Can you shoot me an email at matt.e.greer@gmail.com? Do you have any examples of your work? It's a small game, an experienced pixel artist should have no problem banging out the assets quickly.

+2 votes     reply to comment
ChrispGames Feb 5 2013, 12:50pm says:

i like the retro style of your game.
You should set the score to zero when the player dies

+2 votes     reply to comment
city41 Feb 5 2013, 8:14pm replied:

Thanks for checking it out. I think what I'm ultimately going to do is the score for the level is <amount of treasure gathered> / <how much time the level took>. So dying is a time penalty, and you can die as many times as needed.

+2 votes     reply to comment
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Dragon Plunder
Windows, Mac, Linux, Web
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Released Sep 1, 2013
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Single Player

Latest tweets from @cityfortyone

@kevnroberts thx for the feedback :) your suggestion is coming soonish, we are about to roll out notifications next, they are really needed

Apr 22 2014, 7:41pm

@kevnroberts not yet, but eventually we'll get there. We're actually thinking of building a separate mobile version

Apr 21 2014, 10:27am

@kevnroberts Thanks! I think I've now squashed all the performance problems too, site is much faster now

Apr 20 2014, 12:27pm

Just unlocked 2 @DaveMatthewsBnd tracks. Can't wait to see #DMB2sets in Bangor, ME. T.co

Apr 20 2014, 11:57am

interesting/strange #coffeescript idea: add option to annotate all functions for debugging/profiling purposes

Apr 19 2014, 5:44pm

@kevnroberts thanks for joining my site!

Apr 19 2014, 1:08pm

@kevnroberts and Bacchus D!

Apr 14 2014, 10:56am

@evermeg hey Megan, thanks for the follow :)

Apr 9 2014, 11:50pm

Atom's project search is fantastic.

Apr 6 2014, 12:40pm

@BrendanEich supporting prop 8? Boo. So sad to hear this.

Mar 31 2014, 7:07pm

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