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Days of Valor is a unique breed of WW2 FPS. Instead of focusing on the Battle of Normandy and the fall of Fascist Germany we are taking a different approach. We are instead going to be covering the entire war, and will have a heavy focus on unique game modes, realism, and tight squad gameplay. Flanking and suppressing your enemies actually plays a critical role in winning a battle, and playing as a team is an absolute must.
3 comments by calgoblin on Sep 7th, 2011
Hello there. My name is Callum Bigden and I worked as the
composer for Days Of Valor.
As happens in the process of making games things don’t
always work out how you want. Especially in indie teams where it is done mainly
by a group of people who, although very dedicated and passionate, can only do
it on a ‘as-I’m-free’ basis. Unfortunately, the DoV team fell into this
category.
We set ourselves a target of E3 to get that oft promised
video out but for various reasons we just couldn’t make it. After that things
got worse and, although the exact specifics are unknown to me even now, most of
the team went their different ways. The main members of the team tried to
recruit new members but unfortunately it just wouldn’t fit together.
As a member of the team I can say that we all worked hard
and were very close to reaching a tipping point from which the team would be
able to dedicate more development time. A donation page was going to be set up.
A publisher had approached us. We even had someone at E3 to gain interest.
I was brought onto the team at quite an early stage and was
asked to demo some pieces of music. They were liked by both the members of the
development team and followers of the game here on this website. So I would
also like to use this opportunity to point you in the direction of my upcoming
release of tracks that I worked on for Days Of Valor titled, The Battle EP. All
of the tracks were originally composed for the game and I gained quite a
connection to them and didn’t want them to just sit on my hard drive collecting
digital dust.
There are still the 3 demo tracks that were uploaded to
ModDB under the media section, and there is also a free track download on my
site for anyone that may want a demo.
You can find out more about The Battle EP here on my
website: www.callumbigdenmusic.co.uk
Lastly, I would just like to wish all of the talented people
who worked on Days Of Valor the best of luck in the future, and I’m sure the
followers of this game do too.
Thank you, Callum Bigden.
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Great!
Nace concepts, nice model, nice music... keep working!
**** move. Did you not read the news post?
I suggest you guys have multiple campaign sides, from USA, Britts, Russians, but also Germans too.
Morphine, quick! We need him ALIVE.
Due to this sites pain in the butt registration process I am unable to send you any message other than commenting here. I cannot even add url's to site where I am building Cryengine Scene.
Also there is no way of contacting you or Kilroy Games unless through this site as there is no contact info that points outside this site.
Sure can be a pain!!!
VinnieMcf
Hey bud. here is some stuff I am playing with in Cryengine now. A little trackview scene I am building.
My E-Mail; "vinniemc@mts.net"
Skype: same
MSN: "vinniemc@mymts.net"
Hope to hear from you.
Cheers
VinnieMc
You guys looking to recruit people as I would be interested in discussing it.
But you have no contact info to get in touch with you or your team.
Leave me a PM if you are looking for new talent and I will forward you my contact info so we can discuss it further.
VinnieMc
your character model has poor anatomical proportions
yes but how do you guys already have it? I do not see a release state on MODDB
And is this the same mod as the one on UDK? if so this is a let down