In a distant world, a once dormant magical relic known as Ragnarok has awakened once again. Whoever shall possess Ragnarok will be given unfathomable power. For this reason many seek to claim Ragnarok, each for their own wicked or noble desires. But what of you? What do you seek? Is it Fame? Fortune? Power? Redemption? Or..perhaps bringing back a lost loved one? Ragnarok will give you all these things...and more. Choose your champion and forge a deck filled with powerful creatures, skills and item cards to battle against players and their decks. You can turn the tides of battle to your favor by strategically using your champions 2 powerful abilities to claim victory. Days of Ragnarok's Awakening will contain multiple single player and multiplayer games modes and an in-game store.
Hello everyone, Ken here. Sorry for the lack of updates this past few months, things have been a little rough. This isn't going to be the most exciting news, but there has been a change to the item mechanics for Dora.
As previously mentioned in the archaic Update #4, Items could only be played by certain elements and classes. This meant that the a fire priest item could only be played by fire priests. Now, just like creature cards, items are not restricted to champions by element. So now priests regardless of their element can play priest items of a different element as long as they have the right resources to play the cards. This change opens up the game, creating a healthier metagame for players, especially for players who play draft modes.
Before this change, it would be very difficult to create a mono-fire deck with a non-fire champion due to not having access to both fire skills and fire items such as weapons, armors, equip cards, normal items. This would mean that a player could only have fire creatures with neutral items and neutral skills for support. Now players who want to make mono-fire decks with non-fire champions still have to use on neutral skills, but now have access to all items within their champion's class.
Due to the change, items without a class will say "Item" to instead of "Item - Element". The latter was used to show that items could only be played by certain elements. Nature's Essence if one of the few items that can only be played by an element. This is indicated by the element before the word "Item". You can click the image if you want a bigger view.
Class specific items will now say the class before the word "Item" instead of The class of the item, then the element. Despite a few rare cases, most class items will be available to use with champions of all elements as seen below.
Despite the change to items, skill cards are still element specific so we felt that we needed to change the card text to ensure that beginner players understand what skills, they can use with their champions. To do this, we've changed the text on skill cards to say "[Element + Class] Skill" instead of the "[Class] Skill - [Elemental]" like before. We've also added the element before the class on the infobar of champion cards so players can know for certain that their champions can use a skill, since the wording matches up on both cards. Below is an example of what we mean.
Please look forward to move updates on the game! If you're interested in DoRA make sure you track the game via our indiesdb page or like us on facebook. Thanks for reading!
In this week's update we'll talk a little bit about the Elements and Classes featured in DoRA TCG.
In this update we will talk about the basics of the game with a focus on the different types of cards.
In this update we'll be talking about the production of our demo.
This update details some of the current happenings with the DoRA project and well as letting the folks know that we're still looking for help.
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