Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team. With your help we can make this THE ULTIMATE SWAT TEAM COMMAND SIMULATOR!
Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.
We're currently ready to release the first alpha to the public, via our website. In the current build you can play some handcrafted levels and check the basic gameplay and tactical options. Each subsequent version will bring gameplay advances, new tactical options and sandbox improvements. By contributing with your voice and money now you can help shape this game into the kickass strategy game that you'll love for years to come!
Key Features of Door Kickers:
Ho ho ho, kick the door for Santa Claus!
Happy Holidays, everyone! But what would vacation be without a new build of Door Kickers? Alpha 7 is out! And with it, your greatest missions can now be immortalized forever - replays are in.
Does the game look different? New trooper models! New animations! Smoother and
more natural movement. And now that we have the system in place, you can expect
more detail to be added to the characters, and new animations are waiting their
turn to be added. For now, you can truly kick the door ;)
Back to the replay system, a few things to note:
But let’s test this into practice :) Before Santa comes, send us a (successful) replay file for Level 43 - A Question of Time. Just mail the .rpl file to firstname.lastname@example.org.
We’ll centralize them, share them with the public - and the one we like best
will win one of the fancy trooper portraits.
What is New and Important in Alpha 7 of Door Kickers:
- Major improvement to enemy AI. They will seek cover. They will move around.
Even we can’t predict what their doing.
- New models and animations for troopers/enemies (replaced old ones entirely)
- Added "Delete" option to final waypoint: deletes path up to the previous waypoint or the entire path otherwise
- Added personalized trooper portraits for the Stuff of Legends price tier
- Improvements to the random mission generator
- Various gameplay/control/graphics improvements
- Modding / Structure changes: Can use secondary weapons for beaching (modding request)
You can read the full changelist here.
Latest tweets from @inthekillhouse
@zworp Haha thanks, we'll look into it. Should be just a visual feedback though, not adding to the points pool.
Apr 22 2014, 5:51am
Apr 22 2014, 2:20am
Wohoo custom maps on the Workshop! T.co
Apr 18 2014, 6:57am
Apr 18 2014, 5:47am
Issued two small updates today, dealing mostly with Steam Workshop issues. Change-log: T.co
Apr 18 2014, 4:45am
@Magnum9846 Haha was thinking the exact opposite. Must be some kind of bug because it has random green smudges all over the place.
Apr 17 2014, 5:05pm
@Magnum9846 Does it look the same when viewing with a video player?
Apr 17 2014, 4:55pm
@YesThatWouter Thanks for the input, we'll see what we can do. In the meantime you can change the scroll speed by editing options.xml
Apr 17 2014, 1:06pm
Apr 17 2014, 10:43am
@zworp Hehe, thanks!
Apr 17 2014, 10:41am