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Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team. With your help we can make this THE ULTIMATE SWAT TEAM COMMAND SIMULATOR!

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Learn more about the game and get access to Alpha at Inthekillhouse.com

Quick Points:

  • 2D, top down
  • Real Time with Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators
  • Single Player (but MP might come later)
  • No DRM

We're currently ready to release the first alpha to the public, via our website. In the current build you can play some handcrafted levels and check the basic gameplay and tactical options. Each subsequent version will bring gameplay advances, new tactical options and sandbox improvements. By contributing with your voice and money now you can help shape this game into the kickass strategy game that you'll love for years to come!

Key Features of Door Kickers:

  • 6 controllable unit types, each with pros and cons
  • over 10 enemy bad guy types, giving distinct challenges in firepower and behaviour
  • customizable unit loadouts affecting their behaviour and abilities in the field
  • level locations of all sizes and shapes, with infinite scenarios generated over them
  • natural, easy to use context-sensitive interface
  • clever AI that doesn't need no babysitting
  • Location and Mission Builder at your fingertips, with missions easy to share between players
  • freeform gameplay supported by reactive AI, open structures and multiple gameplay options
  • realistic tactical options such as door breaching, flash bangs, coordinated entries and sniper support
Image RSS Feed Latest Screens
alpha 7 screenshot alpha 7 screenshot alpha 7 screenshot
Blog RSS Feed Report abuse Latest News: Ho ho ho, kick the door for Santa Claus!

1 comment by Pintea on Dec 21st, 2013

Ho ho ho, kick the door for Santa Claus!

Happy Holidays, everyone! But what would vacation be without a new build of Door Kickers? Alpha 7 is out! And with it, your greatest missions can now be immortalized forever - replays are in.

Does the game look different? New trooper models! New animations! Smoother and
more natural movement. And now that we have the system in place, you can expect
more detail to be added to the characters, and new animations are waiting their
turn to be added. For now, you can truly kick the door ;)

Back to the replay system, a few things to note:

  • replays are saved and stored in Documents\ KillHouseGames\ DoorKickers\ replays
  • you can share the replay files with anyone - send them the file
  • the last replay is kept; if you want to safeguard a particular cool one manually press the View/Save button at mission end screen

But let’s test this into practice :) Before Santa comes, send us a (successful) replay file for Level 43 - A Question of Time. Just mail the .rpl file to replaycontest@inthekillhouse.com.
We’ll centralize them, share them with the public - and the one we like best
will win one of the fancy trooper portraits.

Speaking of which, have you seen the new trooper portraits? Convenient store
link Inthekillhouse.com 

What is New and Important in Alpha 7 of Door Kickers:
- Replays!
- Major improvement to enemy AI. They will seek cover. They will move around.
Even we can’t predict what their doing.
- New models and animations for troopers/enemies (replaced old ones entirely)
- Added "Delete" option to final waypoint: deletes path up to the previous waypoint or the entire path otherwise
- Added personalized trooper portraits for the Stuff of Legends price tier
- Improvements to the random mission generator
- Various gameplay/control/graphics improvements
- Modding / Structure changes: Can use secondary weapons for beaching (modding request)
You can read the full changelist here.

Enjoy the game, and like always, don’t forget to hit the feedback button :)

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 13)
stephenmbanham Dec 16 2013, 12:13pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtube.com

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

0 votes     reply to comment
flyboj Aug 6 2013, 1:56pm says:

Very nice!

+1 vote     reply to comment
Guest Jun 5 2013, 12:18am says:

made a video

0 votes     reply to comment
Guest Jun 5 2013, 12:21am replied:

on my channel

0 votes     reply to comment
pkyrkos7 May 17 2013, 9:42pm says:

Looks very interesting ! Tracking of course and nice work !

+2 votes     reply to comment
Pintea Apr 5 2013, 2:07pm says:

Users can now vote on the features for the next update!

+3 votes     reply to comment
SniperCharlie Mar 22 2013, 11:58am says:


+4 votes     reply to comment
sgcorentin196f Mar 22 2013, 8:08am says:

Since I'm a SWAT 4 fan and a huge RTS player I'm definitely tracking !

+6 votes     reply to comment
Pintea Mar 21 2013, 2:20pm says:

We're live! Go check out our website www.inthekillhouse.com !

+3 votes     reply to comment
Pintea Mar 20 2013, 7:45am says:

Hi, the alpha will be available sometimes next week, we haven't kicked off our website yet!
Follow us on FB (www.facebook.com/KillHouseGames) in the meantime, we'll let you know as soon as it's ready!

+2 votes     reply to comment
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Door Kickers
KillHouse Games
Custom Built
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Official Page
Release Date
Released Nov 30, 2013
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5 votes submitted.

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Real Time Tactics
Single Player

Latest tweets from @inthekillhouse

@zworp Haha thanks, we'll look into it. Should be just a visual feedback though, not adding to the points pool.

Apr 22 2014, 5:51am

RT @ScottsAlive: Dear @inthekillhouse, thanks for making me look like a SWAT badass in Door Kickers! T.co

Apr 22 2014, 2:20am

Wohoo custom maps on the Workshop! T.co

Apr 18 2014, 6:57am

RT @Magnum9846: @inthekillhouse has released v10 of #DoorKickers alpha to beta, and it kicks... doors! New replay to movie tool: T.

Apr 18 2014, 5:47am

Issued two small updates today, dealing mostly with Steam Workshop issues. Change-log: T.co

Apr 18 2014, 4:45am

@Magnum9846 Haha was thinking the exact opposite. Must be some kind of bug because it has random green smudges all over the place.

Apr 17 2014, 5:05pm

@Magnum9846 Does it look the same when viewing with a video player?

Apr 17 2014, 4:55pm

@YesThatWouter Thanks for the input, we'll see what we can do. In the meantime you can change the scroll speed by editing options.xml

Apr 17 2014, 1:06pm

Alpha 10 is Live! Take cover behind a car and read the full release here: T.co T.co

Apr 17 2014, 10:43am

@zworp Hehe, thanks!

Apr 17 2014, 10:41am

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