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Don't Be Dinner is an interactive piece of fiction where you are a medieval knight approaching a monstrous troll in a dark forest. Whether you are blue, yellow, or green, quest to save the princess, steal the troll's gold, or simply determine the meaning of life, two choices decide your fate. With 45 different endings and dozens of ways to die, two choices were never more important. Your quest is simple: Don't Be Dinner.

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A Welcome and Introduction to Don't Be Dinner on IndieDB!

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Welcome to the Don't Be Dinner page on IndieDB! Don't Be Dinner is a unique dialogue tree based game where your decisions change the outcome of the game. Live, die, or save the princess, the choice is yours. But be careful, because the right choice might make you tonight's dinner. More information on Don't Be Dinner including character bio's and progress updates are coming soon, but for now check out the byline for Don't Be Dinner and go look over some of the early development screens of the core fire scene.

Don't Be Dinner Byline:
'Don't Be Dinner' follows one knight as he ventures into a dark forest one night to confront the one thing standing between him and ultimate glory, and it wants to talk. With 45 different endings, whether you are trying to save the princess or prove yourself as an archer, each decisions you make is crucial and will bring you one step closer to ultimate success... or one step away from an untimely death.

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