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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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Effects and Their Attributes (Games : Dominions 4: Thrones of Ascension : Forum : The Council of Sages - Strategy Guides : Effects and Their Attributes) Locked
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Nov 11 2013 Anchor

Update (2013/12/31): Here are the various tables related to the effects used by spells and weapons in Dominions 4.03.

Effects:

  • All effect numbers seem to be clustered into a table, numbered 0 to 120. Adding 10000 to the effect number to change a battlefield effect into a ritual effect is just that: addition. For example, consider effects 1 (Battlefield Summon Monser) and 10001 (Ritual Summon Monster), 21 (Battlefield Summon Commander) and 10021 (Ritual Summon Commander), 23 (Battlefield Bless/Buff) and 10023 (Ritual Bless/Buff), 81 (Enchant Battlefield) and 10081 (Enchant World; i.e, put up a global), 101 (Battlefield Change Age) and 10101 (Ritual Change Age).
  • Some spells use effect numbers, such as 4011, 2003, 3007, etc.... These are all cloud/lingering battlefield effects and the multiples of 1000 may be linked to the duration of the effects.

Effect Modifiers:

  • These numbers may be added together for use as the #spec value of spells.
  • These are not directly specifiable for weapon effects, but the equivalent weapon-modding commands are noted, where known.
  • Thanks to Edi, DrPraetor, and Wolfs_SA for help with these.

Anonymous Events:

Blesses/Buffs (Type I):

  • Provide these numbers as the #damage argument for #effect 10.
  • Thanks to DrPraetor and Wolfs_SA for help with these.

Blesses/Buffs (Type II):

  • Provide these numbers as the #damage argument for #effects 23 and 10023.
  • Thanks to DrPraetor and Wolfs_SA for help with these.

Enchantments:

  • Provide these numbers as the #damage argument for #effects 81, 10081, 10082, and 10084. (And, possibly others.)

Other Planes:

Special Damage Types:

  • Add these numbers together for the desired special damage types and provide them as the #damage argument for #effect 11.

Special Unique Summons:

  • Provide these numbers as the #damage argument for #effects 10089 and 10114.

Terrain-Specific Summons:

Relational Database (Has all of the effects in tables and provides relations to the weapons and spells tables.)



While making the data dumps for weapons and spells, I realized that they had effect numbers and some mask values in common with one another. This has led me to make a separate data dump for effects. The dump linked below contains a number of tables, including all values of #spec used by vanilla Dominions 4 and a complete cross-index of spells and weapons by effect number. "Wpn" means "weapon" and "Spl" means "Spell" in the dump.

Here is the effects dump:
Dl.dropboxusercontent.com

Edited by: _noblesse_oblige_

Nov 11 2013 Anchor

And off to the Council of Sages with this thread too. Thanks! :)

Dec 31 2013 Anchor

You're welcome, Edi.

Bump - see OP of this thread for updated information.

Pymous
Pymous Mad Scientist
Jan 1 2014 Anchor

Gréât information, thank you!

--

My dominons 4 maps:
- Atha Avin (81+10) (Wraparound)
- Biddyn (84+9) (Wraparound)
- Peliwyr (127+18) (Wraparound)

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