Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

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Blog RSS Feed Report abuse Latest News: Din's Curse patch 1.024 released

0 comments by StevenPeeler on May 5th, 2011

Here's all of the changes for patch 1.024.

Din's Curse

  • improved ground textures in Menace Mausoleum
  • added Demon War credits (DemonWar)
  • higher level monsters no longer get higher chances of critical hits
  • fixed smite duration (Bluddy)
  • changed max stack on fires to 1 so they are a bit more consistent in damage
  • changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
  • fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
  • added text to specify shock bolt's stun chance (bushwhacker2k)
  • chaos lord's fireballs no longer homing (Evander)
  • now only get tornados in town when there is a weather machine (DemonWar)
  • increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
  • moved right click ui to side of the screen in widescreen mode
  • moved event text ui to side of the screen in widescreen mode
  • moved player ui to side of the screen in widescreen mode
  • increased mana needed per level of most skills
  • changed protocol version to 20
  • decreased zeal mana per level from 2 to 1 (Srulz)
  • decreased gaseous form mana per level from 10 to 0
  • added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
  • once a trap goes off from a chest/door the trap info updates (Manumitted)
  • fixed Wampir Whacker spelling (Manumitted)
  • moved arrows for right click slots to align with bottom slot
  • Sven's Falchion really is falchion now (Valgor)
  • added RoyalBlue/Blue to vbulletin export stuff
  • moved stashes a little farther apart in one town (Manumitted)
  • fixed a collision issue in crystal cave (DemonWar) (Arjun123)
  • changed gas leak explosions to fire effect and fire damage (Manumitted)
  • no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
  • now players get 0.1% magic crushing chance per dexterity (Bluddy)
  • added 0.75 strength required per level for cloth armor
  • added 1.0 strength required per level for leather armor
  • now PowerGainX commands work with per level stuff also (Bluddy)
  • now longer status effect icons will blink when they get below 5 seconds left (Evander)
  • fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
  • increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
  • spider's can no longer jump when they can't move (Manumitted)
  • added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
  • fixed of Religion spelling (Caal)
  • fixed time display from midnight to 1am (Caal)
  • moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
  • shields now have durability (will only effect new shields) (Maledictus)
  • fixed some effects not going away correctly when player changes shape (spacehog)
  • added MinCharLevel support to skills (for modders not main game) (Bluddy)
  • changed frost nova and fire nova procs to come from enemy not self (Manumitted)
  • added ui_showSimpleTips back into game options
  • now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
  • fixed system picking up zip files multiple times
  • fixed being able to start a high level world with a new character after loading a high level character (Baki)
  • fixed imps not moving sometimes after being resurrected (Pyro)
  • now get rid of object if you fail a trigger quest (Caal)
  • now non moving enemies doesn't effect rescues
  • increased critters during infestation a bit more (DemonWar) (Crisses)
  • demon mastery now gets 4% health boost (DeathKnight1728)
  • hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
  • fixed demonic control on stationary monsters (DemonWar) (Crisses)
  • changed a ton of npc dialog (Bluddy)
  • moved companion ui to side of the screen in widescreen mode
  • randomized hunger a little bit more (DemonWar)
Din's Curse: Demon War

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Din's Curse 1.022 demo (Mac)

Din's Curse 1.022 demo (Mac)

Apr 4, 2011 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Din's Curse 1.022 demo (Windows)

Din's Curse 1.022 demo (Windows)

Apr 4, 2011 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Din's Curse Mod SDK

Din's Curse Mod SDK

May 7, 2010 SDK 0 comments

This is the Mod SDK for Din's Curse. It contains lots of documentation and some examples to help you modify Din's Curse to make your own cool things...

Din's Curse demo (Mac)

Din's Curse demo (Mac)

Apr 19, 2010 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Din's Curse demo (Windows)

Din's Curse demo (Windows)

Apr 19, 2010 Demo 0 comments

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences...

Comments  (0 - 10 of 22)
all_zebest
all_zebest May 18 2012, 6:51am says:

I translated this game too. Soldak.com

+1 vote     reply to comment
olvimasta
olvimasta May 11 2012, 7:46pm says:

Lol this and Kiwi's Quest is basicly the same, from teh same developer. I still cant get enough of these two games. The price tag is a tad high. Bring it down to 9.95€ and we got a deal!

+1 vote     reply to comment
bennyboo1991
bennyboo1991 Apr 8 2012, 2:11pm says:

Hey anybody, Is the coop local? like can i plug in an xbox controller and have my gf play with me or is it only online? $40 total to enjoy this game with my gf seems pricey.

+1 vote     reply to comment
megaflux
megaflux May 4 2012, 4:38pm replied:

theres also an expansion... and afaik there is no controller support.

+1 vote     reply to comment
Dave_ftw
Dave_ftw Feb 29 2012, 1:30am says:

This game looks interesting, but what it really need is an aesthetic (hopefully correct spelling).

+1 vote     reply to comment
thunderising
thunderising Feb 24 2011, 1:07am says:

hmm, so what do you need to make this game click?

1. better looking graphics
2. better lighting effects
3. co-op campaign to make it worth the money(which is quite a lot for an indie title)

0 votes     reply to comment
Blackop2
Blackop2 Jan 29 2012, 7:37pm replied:

The whole game is CO-OP. The graphics are decent. The lighting effects i agree on. Its certainly a slightly less polished Torchlight with MP.

+1 vote     reply to comment
acesim
acesim Jan 6 2011, 5:19pm says:

Game looks good but the 20$ price tag keeps me away as I am not sure if I would like this. Never played Diablo also. I am not saying 20$ is a lot, I fine it quite cheap.

+2 votes     reply to comment
fleabr
fleabr Jan 1 2011, 8:00am says:

To everyone that is playing the game and can write a review I recommend going to the Metacritic page of Din's Curse, a lot of people usually go there when deciding whether to buy a game or not, and unfortunatelly it doesn't have any user score since no one gave one yet.

PS: Link: Metacritic.com

+2 votes     reply to comment
StevenPeeler
StevenPeeler Dec 15 2010, 2:22pm replied:

You can download the demo from Soldak.com

+2 votes     reply to comment
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Din's Curse
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Released Mar 29, 2010
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