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Deus Ex Machina in an exploration into a fan remake and modernisation of the original in Unity, redesigning systems and game mechanics to conform to modern iterations of the franchise and the genre as a whole. Not designed to be an exact remake of the original but instead and evolution of it with the intention being at this early stage to produce a reimagined Liberty Island as a portfolio piece.

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Add media Report RSS Monitor and terminal UI's (view original)
Monitor and terminal UI's
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Description

A sweeping artistic trend proliferating through the internet and modern movies is the development of high fidelity user interfaces showcasing means of presenting artifacts representing large quantities of information to the viewer rapidly. For this project, this trend shouldn't be ignored, but embraced as they do look very fitting for a cyberpunk setting.

Their usage though should be well thought out prior to being placed on monitors and terminals. The information they are superficially representing should match the context for their use. So med labs have biometric data of subjects and experiments, security rooms should represent various forms of monitoring and strategic control rooms should represent information pertaining to situational awareness. I guess it comes down to "does it look right?".

For an added effect, they should mostly be animated.