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An on-line/off-line real-time strategy game with focus on tactical maneuvers. The player will command a group of knights of his favorite clan to a decisive victory over his opponents. The theme of the game mixes medieval style of fighting with modern history (Yes, historically crazy things like the Clan of American Knights will appear in the game). The game is in early stage of development - you can check what is done in playable demos for Windows and Linux.

The game is playable in the web browser. Easy download, no installation. Just unpack, open your browser, click and play.

Off-line mode has been added recently. It enables single player gameplay in an off-line instance of the game. The client browser part and the server part both run on a single machine.

Windows version has been also done recently.

The game engine fully supports on-line gaming where the server part runs on the game server to which the player connects by the web browser. This game system architecture enables easy playing in the office where installs are usually difficult.

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Technically the game consists of a server part written in C/C++ and a client part written in JavaScript running in a web browser. The conversion under Windows concerned only the server part. I considered various options how to compile the server part under Windows. The code conforms to the POSIX standard - multithreading using POSIX threads is used and many other related features and employed. The first consideration was to use Visual C++ but soon it turned out that in that case I would have to switch from POSIX threads to Win API which is something I really don't like. So another option comes to mind. Using Cygwin which in fact simulates POSIX environment under Windows. After some effort to polish several subtle parts of the code I have successfully compiled the server part under Windows. To enjoy the outcome of this effort with me I have posted binaries of the Windows version of the technical demo of the game here. It should be relatively simple to run and play. Just download, unzip and click startTheGame.bat batch. After that the game should appear in the Firefox window.

Linux off-line demo (version 0.2 build 009)

Linux off-line demo (version 0.2 build 009)

News

An off-line playable technical demo has been posted. Please see files for download. The game is provided as Linux executables. To play the game you will...

Build 99

Build 99

News

A new build {99} is on-line, new animations are implemented to enjoy more realistic fights

Build 94

Build 94

Feature

Smart unit avoidance and group movement implemented in build 94

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Windows technical demo - ver. 0.2 build 009

Windows technical demo - ver. 0.2 build 009

Demo

Yes, we made it! The game is running under Windows now!

Decisive Battle - tech. demo - version 0.2_{009}

Decisive Battle - tech. demo - version 0.2_{009}

Demo 1 comment

Finally, a demo version for off-line playing is here for download. This is a Linux version provided as an executable - no compilation, just unpack, run...

Post comment Comments  (0 - 10 of 41)
Sumuraj Creator
Sumuraj - - 56 comments

What to comment? Formation attack has been completely reworked. Now units prefer keeping formation to making chaotic attacks. Battlefield is thus more organized. Also aging of corpses was added so that after some time a corpse changes to a skeleton and then disappears from the battlefield.

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

New AI for making group attack maneuvers. 2 new videos showing this new type of maneuver. Watch now!

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

Some progress has been made recently. Group attack maneuver is the newest contribution. This is finally one of the things I want to have in the game. See the last video where a group of units attack everyone on one mouse click...

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

Again programming intensively. An update will come soon. Stay tuned...

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

Hope soon an update will be posted. I have been busy with other issues and have not enough time for programming (day has 24 hours unfortunately)...

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

We made unit listing on the left of the screen. Buttons were postponed and will be implemented in the next iteration. AI is the most interesting part, I love to develop that. The progress in AI is not so visible but very important...

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

Under development now: buttons to control units not only by keyboard and opponent's AI. We also plan to improve maneuvers by supporting various formations...

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

We are also trying to improve user interface. Keyboard controls will be preserved but we will also add some buttons on the screen...

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

We are receiving attention from Facebook users. This is a big pool of potential players...

Reply Good karma+1 vote
Sumuraj Creator
Sumuraj - - 56 comments

Except tester slaves we are also looking for normal player - I mean those people who just like to play. If you are like that, then download and play...

Reply Good karma+1 vote
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