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Decipio has you dealing with a hostage situation to rescue your family. You work in an immigration office during the night shift and you have to assemble the documents needed to smuggle in an assassin to kill Roosevelt

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Just a little summary of how the game is going and what we want to do

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Currently there is a little over a week until the game we have to submit is being graded by our college. There's a lot of work involved for the 4 man team but luckily we're prepared to write out a news article on Indie DB instead of actually using this time to work on it. Woo

The game is coming along a lot better than what we thought it would be at this stage. Mainly thanks to Phil being a beast at making games. We're putting in little narrative and world building touches at the moment to make the game more immersive and just enjoyable to explore. We created a few characters that are non related to the story if only for amusement. The game is set at night so the only thing that can express the characters are their offices or desks. We're trying to make each one different.

All the programming is done or at least nearly done. It was an absolute nightmare because no one on the team codes. This actually is in touch with the games theme of less is more. As you can see the mechanics of the game is inspired by Gone Home. We don't want to make the game with the biggest scope in the world, but we want it to a short but interesting stay.

If anyone is reading this (apart from our parents) feel free to ask a question or give feedback! We love hearing from people we've never met! Seriously. Strangers on the internet are so wise.

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