Dead of Day is a modern day Dungeon Crawler game in the style of Dungeon Master and The Eye of the Beholder. The game focusses on the important decision making that you’d need to consider in an world hit by disaster. Who do you save? Who do you risk for the greater good? Is rescuing someone more important than gathering resources for the group? You make the decisions for better or for worse. You also get to choose who stays to protect your base and who goes out on a mission. Do you leave your best people behind to protect your home, risking the fact that the people who go out on a mission might compromise it’s success. Or do you take the best people with you, increasing the risk that your base could be overrun.

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Dead of Day - EGX 2016

News

EGX is the UK's biggest video games event! At the NEC in Birmingham UK between September 22nd to the 25th. This year we're tagging along again and showing off our game Dead of Day. of course we hope to have something playable this year.

Dead of Day is a modern day Dungeon Crawler video game in the style of Dungeon Master. No release date has been announced yet but the game is initially being released on PC/Mac platforms.

Pop along and say hello, it's always nice to chat to gamers about indie development and making games.

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Dead of Day Being Shown at EGX in September

Dead of Day Being Shown at EGX in September

News

Trebuchet Games will be showing off Dead of Day at EGX in September

Comments
Typotromic
Typotromic

Hey guys! Sorry your kickstarter didn't get funded, the game looks pretty interesting! Do you think you'll try again when it's at a higher stage of development? If so, maybe ask for a little less than 10,000. It's hard to get that many backers even on a project with a big dev team!
Keep up the good work!

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JazzyJoe
JazzyJoe

Looks cool, saw this at EGX. Good luck!

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TrebuchetGames Creator
TrebuchetGames

Thanks for checking the game out, much appreciated :)

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Dead of Day
Platforms
Windows, Mac, Mobile, VITA
Developer
TrebuchetGames
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Deadofday.com
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Party Based
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Horror
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Latest tweets from @trebuchetgames

Funny to see so many AAA Devs now starting to make their own Battlegrounds type mode. It's a waste of time and effo… T.co

Jan 4 2018

2017 was a hard year for progress on #DeadOfDay what with the day job (have to pay the bills). But things are movin… T.co

Jan 1 2018

If you are an #indiedev then most likely Xmas is over and it's back to working on games.. Let's get on with it.… T.co

Dec 27 2017

I should be working but highlander is on, there can only be one! ⚔

Dec 6 2017

Very tired, but must push on and make some changes and updates to #DeadOfDay - indie dev is hard when you work full… T.co

Nov 28 2017

Design101 Making a game is like running long distance, it's not a sprint, it's a marathon. Keep a good pace or you'll fade away. #indiedev

Nov 14 2017

Boring #screenshotsaturday this week. Saw Volnaiskra debug tool and have been making my own version, quicker testin… T.co

Oct 21 2017

Design101 - easy to get lured into the idea of making $ with micro transactions and loot boxes, don't design with that in mind. #indiedev

Oct 21 2017

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