• Register


KEY FEATURES:

CHALLENGING GAMEPLAY

No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.

PERMADEATH

Dying is a part of the game, and you don't have extra lives. But not all of your progress is lost, as some things carry on to your next incarnation.

SATISFYING EXPLORATION

A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.

PERKS AND ABILITIES

Improve your character with skills that will give you advantage over your enemies. 

CRAFTING

A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with addons.

TWISTED ATMOSPHERE

You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.
 

Here's a few articles from some cool people:

Rock, Paper Shotgun 1, 2, 3
PC Gamer 1, 2
GameInformer
IndieStatik 1, 2

And "best upcoming" lists featuring Darkwood:

Gameinformer's 10 horror games to watch
Gameranx' Best PC Games of 2014
Gry-Online.pl Top Upcoming Horror Games

Darkwood is currently in development and planned for release in the middle of 2014. It will be available on Steam.

If you like what you see, there's more stuff on Darkwood's website! 



Image RSS Feed Latest Screens
Concept art Concept art Concept art
Blog RSS Feed Report abuse Latest News: For more information on Darkwood, keep on dying

2 comments by Guteks on Mar 13th, 2014

Greetings! Today we’re gonna talk about a question that was on our minds for a long time: how do we combine permadeath with a strong narrative in Darkwood? I mean, won’t it be boring when you die for the 312th time and have to talk with the same characters, listen to their stories again and again and do the same old fetch quests? Won’t it be frustrating to lose all your progress after dying and to have to do everything all over again?

After long discussions, brainstorms and hours of talks, we found a solution:

First, implement organic choices that have meaningful consequences.
What do I mean by “organic”, you ask? Let’s say you meet a madman, who explains to you that he is building a rocket in which he intends to travel to the moon. But he needs rare, hard to find parts to do so. You can choose to help him out and bring him the parts, sabotage his creation and give him faulty parts… or simply kill him. Not choosing is also a choice by itself – ignoring his request might also have consequences.

These choices might not present themselves as simply A B C D dialogue options, but can also manifest themselves in the gameplay itself. Some of them will be well hidden and require knowledge you did not possess in a previous playthrough. Sometimes, you might even unknowingly do something that will dramatically alter someone else’s life.

 
 The other choices you make relate to the gameplay itself. Should you, or should not, go to that creepy old house? Will you have enough fuel to keep the lights on for the night? Should you try to survive the night outside or inside the house? Should you kill a man on sight, or take a chance and see who he is?Almost every risk earns you a reward. Almost every reward comes with a risk. It is a natural system that many of us fell in love with while playing games like Dark Souls. 

Just know one thing. Your choices will matter. Some of the consequences of these choices will be visible almost immediately, while others will be relevant throughout the entire game.

Second, add multiple layers of complexity to the narrative, puzzles and characters, who have their own, sometimes very different version of truth than you or the other inhabitants of Darkwood. Think of a movie you saw that made your jaw drop, but you didn’t fully understand it. You go online, check some forums, read reviews, maybe post some stuff yourself. You watch it again, and armed with new knowledge, you begin to discover things that you weren’t able to see before, making watching the movie a whole new experience. This is what we’re aiming for in Darkwood.

Third, divide Darkwood into chapters. When you die, you can start over from the same chapter, instead of the whole game. The choices you made in the previous chapters are saved. There is something you have to be careful of, though – you have a limited number of “lives” at your disposal. If you lose all of them… Then it’s game over for you.

However death is not the end in Darkwood. It’s an opportunity to discover something new about it’s world.

About it’s characters, tragedies, secrets.

About yourself.

Fear the man of one truth. Don’t let yourself become one.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 14)
Guest
Guest Mar 18 2014, 6:48am says:

This comment is currently awaiting admin approval, join now to view.

ChickenDelight
ChickenDelight Mar 14 2014, 10:59pm says:

Looks awesome. How much will it cost? And what do you think the minimum requirements might be?

+1 vote     reply to comment
jalastram
jalastram Dec 27 2013, 5:47am says:

hello

I have composed about 100 sound effects, futuristic, transformation, fusion, shot, robotic, new levels, puzzles, etc.

And several songs like this:

Youtube.com

If interested you can contact me

+1 vote     reply to comment
TheMasquerader
TheMasquerader Dec 19 2013, 8:28am says:

"This is a work in progress. Not representative of the final game quality" Are you kidding me?! This game already looks and feels AWESOME, guys! It's got some interesting gameplay and it rivals some of my favorite horror games of all times. Great job! Keep it up!

+2 votes     reply to comment
stephenmbanham
stephenmbanham Dec 18 2013, 5:07pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+1 vote     reply to comment
Yanifska
Yanifska Dec 9 2013, 4:26pm says:

The atmosphere is so great and I am so scared now !
The sound design is absolutely fantastic, everything is so cinematographic, deserve an oscar.
My only critique would be that the graphics feel a tad too flat, I would add a very subtle perspective.
Wish you the best of luck on this !

+1 vote     reply to comment
Guest
Guest Dec 9 2013, 8:24am says:

This comment is currently awaiting admin approval, join now to view.

woopgamer
woopgamer Dec 7 2013, 3:24pm says:

Looks better than most so called triple A games. Goodjob, and consider me a certain customer.

+2 votes     reply to comment
Guest
Guest Jul 21 2013, 9:43am says:

how do I actually buy this? :)

+1 vote     reply to comment
Guteks
Guteks Dec 2 2013, 9:56am replied:

Right now you can't :( Our crowdfunding campaign has ended, so you'll have to wait until it's available on Steam!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Darkwood
Platforms
Windows, Mac, Linux
Developer & Publisher
Acid Wizard Studio
Engine
Unity
Contact
Send Message
Official Page
Darkwoodgame.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Roguelike
Theme
Horror
Players
Single Player
Project
Indie
Twitter

Latest tweets from @theacidwizard

London. Underground. Freeware. Good Game. T.co cc:@SmudgedCat

Apr 17 2014, 5:18am

T.co - Grave looks promising!

Apr 16 2014, 11:24am

RT @idpgame: Website launched at T.co Please RT! #website #indiegame #game #gamedev @CPriestman @danrhodenizer @russpitts

Apr 15 2014, 6:21am

#Fact: Stalker Misery Mod is made of total awesomeness.

Apr 14 2014, 9:04am

RT @gamasutra: Can I use Twine to teach English as a foreign language? T.co

Apr 14 2014, 5:26am

@sir_twiggy <3

Apr 12 2014, 12:22pm

Update, update! T.co

Apr 11 2014, 12:22pm

@FM5rtTM yup, new blog post today!

Apr 11 2014, 8:33am

RT @WeBeHarebrained: Shadowrun Returns now $14.99 with Save Anywhere! Retweet to your friends who would love it but haven’t played yet! ht…

Apr 11 2014, 7:41am

@terrycavanagh double exp !

Apr 11 2014, 7:23am

Embed Buttons

Promote Darkwood on your homepage or blog by selecting a button and using the HTML code provided (more).

Darkwood
Darkwood
Statistics
Rank
3,907 of 16,146
Last Update
1 month ago
Watchers
160 members
News
5