No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.
Dying is a part of the game, and you don't have extra lives. But not all of your progress is lost, as some things carry on to your next incarnation.
A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.
Improve your character with skills that will give you advantage over your enemies.
A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with addons.
You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.
Darkwood is currently in development and planned for release in the middle of 2014. It will be available on Steam.
If you like what you see, there's more stuff on Darkwood's website!
Today we're gonna talk a bit about the leveling system in Darkwood. You will come across mutated flora & fauna, from which you will be able to harvest it's essence. The more mutated it is, the more essence you will be able to gather. Here's how the menu for this activity looks like:
You select the items you want to "cook", filling up the syringe with essence. Once it's full, you can inject it's contents into your bloodstream, triggering a reaction from your body, enabling you to choose the direction you want to mutate. Most of these cookable items also have other properties and istead of harvesting them for essence, you can use them to heal yourself of wounds, poison, add temporary boosts, or lure creatures with it.
By mutating, a set of new random skills or perks will be presented to you, from which you can choose one. Sometimes, you will have to select a negative mutation. These skills range from basic modifiers like attack damage, health and stamina, to additional abilities like new attack types, effects that last for a limited time, or perks that affect how others react to you.
This means that on each playthrough, you will have to adapt your playstyle to the way your character mutates, while having some control over it. For example, it may happen that you'll get to play a tough, strong and fast, but also paranoid and almost deaf character. We find this to play a really big part in replayability, so that each time you start over, you get a unique experience. Also, worth noting is the fact that a part of the essence you have gathered lingers on to your next incarnation when you die.
Keep in mind, however, that injecting too much essence in a short period of time may have also other, mostly dire consequences..
Latest tweets from @theacidwizard
New update on the blog! Skills and perks and mutations, oh my! T.co
Dec 7 2013, 11:45am
Dec 7 2013, 9:50am
Dec 7 2013, 9:48am
oh, and you can get the soundtrack from The Elephant's Garden here: T.co . so good.
Dec 4 2013, 5:40am
Why do drugs when you can watch some amazing work by Felix Colgrave instead? T.co
Dec 4 2013, 5:34am
@rpg_edo lol, this should be a thing for all indie studios!
Dec 2 2013, 12:31pm
Dec 2 2013, 7:31am