No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.
Each choice you make is permanent, and will have impact on you, or Darkwood's inhabitants. Every time you play, you will see a different story unfold.
A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.
PERKS AND ABILITIES
Improve your character with skills that will give you advantage over your enemies.
A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with addons.
You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.
Darkwood is currently in development and planned for release in the middle of 2014. It will be available on Steam.
If you like what you see, there's more stuff on Darkwood's website!
A year after our crowdfunding campaign, we're very pleased to announce that Darkwood is coming to Steam Early Access! Here's a teaser to celebrate:
Hope you like it! More info can be found on the Steam store page.
Be on the lookout for a specific release date in the coming days!
Latest tweets from @theacidwizard
Alpha 3 for Darkwood is out! Big changes to night, death and leveling mechanics. Darkwood is also 25% off right now! T.co
4hours 28mins ago
Testing for Darkwood's Alpha 3 is underway. Public version is just around the corner!
Dec 17 2014, 9:09am
Dec 16 2014, 10:05am
@Octuplex FROM THE DEPTHS OF OUR TWISTED MINDS.
Dec 16 2014, 10:03am
@dcfedor thank YOU for a great game! Can't wait to get back to it, but need to finish DA:I first. Which should take some time :P
Dec 15 2014, 4:43pm
Dec 15 2014, 3:45pm
Hey kids, check out what the Wizards are cooking for you in Alpha 3 for Darkwood! T.co
Dec 9 2014, 4:47pm
Dec 6 2014, 7:40am
Great. The new Unity crashes a few seconds after starting world generation...
Nov 26 2014, 8:56am
@SabreUr_Pl just kidding. When we're sure we want to implement this stuff, we'll do a blog post detailing the changes :)
Nov 21 2014, 7:33am