Darkness Reclamation is an action platformer title, with inspiration drawn from the aesthetics and exploration of Metroid, with the fast platforming of titles like Super Meat Boy. Featuring precise, flexible random generation, Darkness Reclamation provides players with a different experience every play through.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Big update on the Darkness Reclamation Kickstarter happened on August 3rd, 2016! After many long hours of work to polish and put together, there is finally a playable demo posted both here and on itch.io!

A brief description of Darkness Reclamation for those who don't know: Darkness Reclamation is a highly randomly generated action adventure platforming title (Metroidvania-like), which is currently running a Kickstarter campaign in search of funding.

One of the biggest visual and gameplay motifs in Darkness Reclamation is that the world is void of light; when there is nothing casting light on the screen, it will appear pitch black. Fortunately, though this world is of dying light, there exist creatures who emit light, outlining the world around you. Not only this, but the player is one of these creatures, carving out the world around them by emitting light. As the screenshot below shows, the world is only as visible as the players light allows it to be (Top: how the player sees the world. Bottom: how the world really is, with ground that is visible).

The world as the player sees it VS the world as it is

Among the things the game randomly generates are maps, areas, weapons, enemies, bosses, and music. When development progresses, the random generation is planned to be written to follow a hierarchal form in order to maintain a high game quality. That is, the game will randomly generate a map, which will then be used to strategically place weapons and abilities randomly on it, which will then be used to craft the areas of the map towards them... etc, etc. Now, on to what the demo will present to you!

The Darkness Reclamation demo contains a brief, controlled look at what the final game will feel like. It gives a handful of weapons and enemies to explore on a small map. The demo is "completed" when you reach the pure white room on the map - however, you can continue to explore after this discovery, this will only mean you have obtained all the weapons on the map.

This environment gives the player a chance to experiment with how the running, jumping, wall jumping, and attacking feel, while exploring a map and collecting new weapons to try out. Neat! Not only that, but each area will generate it's own music when you enter it, and will dynamically change instruments when you get close to the next item, and volume when close to the final room.

I hope you all have lots of fun with the demo!

Until next time

Darkness Reclamation: Kickstarter

Darkness Reclamation: Kickstarter


The Kickstarter launch of Darkness Reclamation, the randomly generated action adventure game, featuring randomly generated maps, areas, weapons, enemies...

Add file RSS Files
Darkness Reclamation Demo

Darkness Reclamation Demo


Darkness Reclamation, a highly randomly generated action adventure platforming game. Among the things being generated: maps, areas, enemies, weapons...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Darkness Reclamation
Windows, Linux
Send Message
Release date
Game watch
Single Player

Latest tweets from @nykolar

RT @reduzio: After a year and half of tireless work by our dedicated developer community, the new version of Godot, 3.0 is final… T.co

Jan 29 2018

RT @ReginaGameDev: In one week we'll have a whole crop of new games made in #yqr at this years #GlobalGameJam. Come join us to learn n… T.co

Jan 21 2018

RT @ReginaGameDev: Hey #YQR Start the New Year off right with these awesome gaming events! Come learn new skills and meet new people… T.co

Jan 1 2018

Went through pictures taken when shooting for tree textures, found out these 2 made a decent 3d gif by chance which… T.co

Jan 1 2018

2 0 1 8

Jan 1 2018

RT @ReginaGameDev: Come learn about the @godotengine in #yqr. One of the great game events coming in January! T.co

Dec 21 2017

Embed Buttons
Link to Darkness Reclamation by selecting a button and using the embed code provided more...
Darkness Reclamation
Last Update
1 member