Play as agent Damsel in an atmospheric showdown with the forces of darkness in this action platformer and unravel a conspiracy spanning the planet.
The Kickstarter campaign for Damsel, the speedy arcade platformer is live!
damsel kickstarter live!
Unfortunately, we didn't reach our funding goal via the equity investment platform we partnered with.
Screwtape Studios would like to officially announce the launch of our first Crowdfunding Campaign. We are working with a brand new Crowdfunding platform...
Happy 2017! Firstly, Thank you for your continued support of Damsel!
A few weeks ago Screwtape studios received an email asking us to bring Damsel to Boston to show it in the Pax Rising area of PAX EAST. We may not have...
preparing for pax east
It's been awhile! Screwtape Studios has been fervently developing new levels, animating our final enemies and new mission items and adding new levels...
dev update february
Firstly we'd like to welcome everyone back from their holiday break and thank you for the continued support and interest in Screwtape Studios and Damsel.
development blog #2
Hi there, today I'm going to take you through the process of painting 'vandalised' background statues. With a lot of time on their hands and no one really...
why we can't have nice things
Breaking down the process for our modular art pieces.
making modular towers
An article about the animation processes used to create Damsels movement.
Here is the latest development update from the Damsel Team.
development update #1
With my introductions out of the way, I thought today I might show a little more of the first scene. You’ve probably seen it in motion in the first...
the longest journey starts with the first scene.
Meg here, your friendly neighborhood Producer. We here at Screwtape Studios have been working on Damsel, our first PC game, for about 9 months.
sprinting through damsel
Hi, my name is David Thor one of the 2D artist working on Damsel and a portion of the conglomerate art department known as, the Dave(s). More on that...
hello from the art department
Hi! I’m Gareth, level designer on Damsel. Normally, I’d be talking a little about a section of the game I’m working on, but today I thought maybe...
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