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Cyph is a cyberpunk indie game where players will have to complete missions attempting to avoid triggering alarms that spawn waves of increasingly difficult enemies. Hacking cameras, locks, computers, doors to acquire files, prototypes and people. Successfully completing missions to earn more and more credit to buy better weapons/cyberware/hardware/software to enhance the cybernetic character. More Difficult missions give higher rewards. Players will replay levels in different missions. Critical Mission items will be placed in randomized containers. Routes maybe randomized. Difficulties will also increase relating to cameras, locks, hacking etc Influences include: Syndicate Wars, Deus Ex, Shadowrun (Snes & Megadrive), Necromancer, Blade Runner, Ghost in the Shell, Akira.

Post news Report RSS Progress on Cyph, in blender

The prototyping of cyph will be done in blender and the files associated with that will be free to download or edit

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As I have posted previously, I am a linux user and thus cyph development must continue within the linux environment.

The Blender engine is incredibly powerful and fast, I am not sure of its potential limitations, but it has proven to be a really excellent tool for rapid game development. Therefore the Prototype of Cyph is being developed in Blender and will be released open-source, I hope that by releasing this content other people will become excited about helping and this will clearly demonstrate the environment of the game and what it is about.

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HeadClot
HeadClot - - 461 comments

Leadwerks is coming to Linux if you did not hear. :) I would advise not to develop the game with Blender Game engine. Here is why - Python. Python is good for turn based games and MUDs (Multi-User Dungeons) However Not so much for first person games. Due to speed of the language.

Leadwerks.com

Just out of curiosity what Distro of Linux do you use? I use Ubuntu and am planning on switching over to SteamOS / Debian (Wheezy) I also use Windows Seven on my windows box.

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Dekaku
Dekaku - - 113 comments

You might want to reconsider your statement about Python. There seems to be quite some games out there which seem to use python (ranging from Battlefield 2 to EVE Online), and it also seems that it depends on the implementation you use. If you use an implementation that is interpreted it will be slower (makes sense to me), whereas you can also create native code, that will run faster.
Personally I haven't messed with any of those two game engines (leadwerk or blender) so I can't say I would suggest to prioritize one over the other.

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HeadClot
HeadClot - - 461 comments

Hey Dekaku,

I never knew that BF2 used python. EvE Online I knew about mainly for its back-end.


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