It’s 1986 in California. A group of friends will live the Summer of their lives after a mysterious discovery in their town’s woods. They will find an artifact whose powers they don’t understand and that will make them defy the laws of Nature, allowing them to interact between two planes of reality: life and death. This will trigger a series of unexpected events that will get them involved in a US Government conspiracy and a mysterious General who has his own plans.
The story is inspired in films like The Goonies, E.T, Explorers and Super 8.
The game is an Action RPG with orthogonal 2D view with an 80s looking style, slightly similar to classics like Legend of Zelda or the most recent indie game Hyper Light Drifter.
Control Chris, Charlie, Mathew, Kevin and Big Joe in the adventure of their lives. Each one has different abilities and weapons, which will have to be mixed in order to overcome all the challenges that are waiting for them.
Explore, fight, run and interact with characters from different times to achieve your goal, saving the world.
In order of appearance, the brave Chris, the little inventor Math, the sweet Charlie, the strong Big Joe and Kevin the Menace.
Here is the enlarged version
Hi there, folks! Long time since our last post, but here we're again. It may look like we've been away last weeks, but it was just the opposite.
Last week was full of hard work and we want to show you more so you can give us feedback! We're currently working on complete gallery of secondary character: cops, town bad-asses, indians, civil war soldiers and a lot more. For now, we want to share this mix so we can know your opinion. We hope you guys like it.
Some characters created in collaboration with amazing NullFawkes! Nullfawkes.tumblr.com
We've been designing too several locations for the game and working in lot of scripts. There are few issues with the gameplay in these scenes, but we're going to explain a little bit the location and the goal we'll have to achieve in each one of them.
These offices belong to a dungeon close to the end of the game. We've been inspired by the Shinra Headquarters from Final Fantasy 7 base to design it, but with our own style, of course. Lasers, enemies, doors with keys and a lot of puzzles are some things that keep us away from our goal, the summit. We've combined a military look with an Egyptian feel in order to remind the player where he is.
We already showed you this location some time ago. It's Chris and Kevin place, two of our main characters. They will have to figure out a way to step in the house and find out what have happened to their family. In order to achieve that, they will have to use all their abilities and the tools they have. There will be more than one way to achieve the goal. What would a kid do in this situation? Take advantage of his agility? Create a distraction? It's up to you.
We're in the wood behind the houses. Here we can see a little fragment of the woods. Here it's where it all begins and we'll get used to the basic mechanics of the game, like the character shift and the different abilities that each one have. This puzzle will show us that from time to time we'll have to use an specific character to solve it and move on.
Of course, our scenarios will have hordes of enemies to beat them and hidden treasures. This is an A-RPG! Although, sometimes subtlety, stealth and dialogue will be our biggest allies.
In some weeks we will show you a gameplay of each scenario where we will show you all the described above. Some have different ways to pass it, although it will depend on you.
We tweeted this gif last saturday. We want to include lot of easter eggs from other games, films and series in our game. This one is the first we show.
Send us your feedback please. We want to listen everything you have to tell us!
Latest tweets from @fourattic
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