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You take control of the arsenal of vehicles offered in the Crash Company with one goal in-mind; demolish any and everything that gets in your way.

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Crash Co. Video Dev Blog - Volume 1

Crash Co. Video Dev Blog - Volume 1

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Kicking off the first of what I hope will be many video development blogs detailing progress on my spiritual successor to Blast Corps: Crash Co.!

New vehicles, levels, and Mech's going vertical!

New vehicles, levels, and Mech's going vertical!

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Showcasing two new vehicle additions, refinements to the gameplay of an existing one, and new levels!

Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!

Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!

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Just under a year since I began this project (and ~5 months since my last demo release), I have a new demo of the Crash Co. beta for you to try out! Note...

Crash Co. - Now on Steam Greenlight!

Crash Co. - Now on Steam Greenlight!

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After months of bug fixes, additions, refinements, and enhancements to Crash Co, I finally feel that it is ready for Steam Greenlight!

Crash Co. Building (or Demolition) Progress Update

Crash Co. Building (or Demolition) Progress Update

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It's been a few months since my last update but that doesn't mean there haven't been a number of improvements to Crash Co!

Introducing the Crash Co. Playable Demo v0.2

Introducing the Crash Co. Playable Demo v0.2

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My take on a spiritual successor to Blast Corps has reached v0.2. This playable update features 2 new levels, 2 new vehicles, a slew of visual updates...

Chain Counter, Levels, and Terrains

Chain Counter, Levels, and Terrains

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Updates include a chain system counter, new levels, enhanced world map, and improvements to traversable terrains.

Loved Blast Corps? Try the Crash Co. playable preview!

Loved Blast Corps? Try the Crash Co. playable preview!

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I have a small handful of levels available to try in this first playable preview for Crash Co - my spiritual successor to Blast Corps.

Mech-Wrecking and Other Advancements

Mech-Wrecking and Other Advancements

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The near-final version of my fist-firing, building-wrecking Mech implemented in Crash Co and other miscellaneous updates along the way.

Rekindling the Spirit of Mech's in Crash Co.

Rekindling the Spirit of Mech's in Crash Co.

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The mech's in Blast Corps were lots of fun; I hope to rekindle their spirit in Crash Co so here is an early preview of one in action.

Crash Co: Additions, Features, and Refinements (oh my)!

Crash Co: Additions, Features, and Refinements (oh my)!

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From implementing new mechanics and features to a new logo, Crash Co is progressing better than I could have imagined.

Crash Co. Progress Update

Crash Co. Progress Update

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The slew of new features that have been added to my (unofficial) spiritual successor to Blast Corps: Crash Co.

Tunneling through the Terrain (Limitations)

Tunneling through the Terrain (Limitations)

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How I overcame the limitations of Unity's terrain system to create traversable tunnels through the terrain.

Undertaking a Spiritual Successor to Blast Corps

Undertaking a Spiritual Successor to Blast Corps

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How a project went from a simple "can I do it" prototype to a full-fledged spiritual successor.